Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

71 ratings
Mud And Blood
   
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Mission: Mission
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52.860 MB
31 Oct, 2024 @ 11:40am
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Mud And Blood

In 1 collection by NotTheBird
Not the Bird Mission Pack
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Description
The Russian forces have forced us to swiftly retreat from the city. We still have them encircled but we must dig in and hold our line until the Oberst can radio in for reinforcements. While the main assault will come from the north, where they have already begun to prepare their first wave, Russian special forces have been spotted to our east. We should be ready for a flank attack.

Please check out my other mission even if you have already. Its been expanded since its first release: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3319447121
I love any feedback and a rating helps others see my work and me improve it.
The plan is to eventually create a full campaign/mission pack with these levels. I'm still learning a lot about mission scripting, so I will be updating previous missions with new content as I improve.

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21 Comments
БОЦМАН ДОЛБАЁБ 20 Jun @ 6:16am 
КРУТО
Dre 11 Jan @ 9:59am 
Good mission. Short, but good. Didn't have problems.
Cap'n 7 Jan @ 12:28pm 
Ah, the problem was i was trying to launch it in Co-op that does not work with single player missions (even when they pop up in the Co-op section)
Cap'n 7 Jan @ 12:21pm 
having trouble actually starting the mission? my name is red and i can't seem to actually select any of the slots? do you have any idea why that may be happening? any help is appreciated
unsaltedpeanuts 28 Dec, 2024 @ 5:53am 
Underrated mission for sure idk if it was ur pathing or just the game ai but the attackers were doing pretty effective flanking movements which i did not expect which was pretty cool
Jockey in Love 17 Dec, 2024 @ 8:25am 
This is your most difficult mission,

i was only able to complete it by knowing exactly what was coming and then playing accordingly. Fending off the “special ops” in particular is impossible without (cheesy) preparation.

It takes luck and everything has to be perfect. if you lose an important unit at one point, it's a catastrophic situation.

This makes the mission unsuitable for a playthrough without prior knowledge of what will happen.
NotTheBird  [author] 1 Dec, 2024 @ 9:07am 
Thanks punished definitely fair criticism. I definitely want to expand the nap and drop the spam but will take time as il have to remake the mission from scratch to do so
Punished Miller 1 Dec, 2024 @ 8:18am 
There's far too much infantry spam for how little space the defenders have to shoot them. The trenches are within range of every Soviet infantryman the moment they reach the frontline. Even with cover and MGs, they're overwhelmed very quickly.

What's more, somehow this tiny defense mission runs like 2 times worse than Krasny Bor or Narva, despite being like 6 times smaller and with 5 times less units.
I don't know how workshop defense missions always manage to run at such atrocious framerates.

At least you gave the player already built-up positions and enough ammo crates for the tanks and important emplacements, unlike other missions where you're expected to somehow pull through with nothing and are given 3 minutes to prepare 500 units.
AK SOAP 28 Nov, 2024 @ 4:02pm 
good mission add german company commander paratrooper
NotTheBird  [author] 16 Nov, 2024 @ 9:39am 
Soviet one is called not one step back. I may make alt versions with revese roles on each map later on. Once the American one is finished