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but I think this one is a bit OP by your standard
I agree with 4 GPP, not too strong at that stage of the game
but commercial hub adjacency is just too much imo
when play normal civ (not naval and religious), good players usually build com hub in most of their cities
lets say we have 8 com hub with 3 adjacency
take Free Inquiry on medieval golden age + policy card double adjacency + wat arun
that's 48 science and culture from com hub
and since you remove habor bonus from wat arun, it's not viable to naval civ as well
my suggestion is to make culture tied with trade route instead of com hub alone
or probably some thing like swahili monument :))
so trading point get 2 from Rriver, yay 2 and than? 2 From one Nature Wonder, you must hafe it in your rice, withe a river ner by :DDDD
An all other at trading is +0,5.
Sp i think i isnt to Strong.
Would be a really cool wonder effect that makes for some interesting and somewhat new district choices.
I do think the district bonuses are too strong in the player's hands - and the player will primarily be building it due to the geographic requirement being hard for the AI to execute.
In renaissance, its much easier to get higher adjacency on harbors + commercial hubs than it is for theater square. 5+ adjacency (10+ with card) on each commercial hub / harbor is not hard with rivers and I think the culture benefit completely removes any downside to not getting the usual trade route from the district. Building triangles w/ city center, commercial hub, and theater square should result in some insane yield - and that's awesome! But a full adjacency bonus is too strong.
I wish it was half the adjacency bonus or a flat bonus, bc I think this single wonder turns any maritime civ into a cultural powerhouse. Its like 3-4 Nan Modals worth of culture for them, and that's already one of their strongest city states (imo their strongest).