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* start in a labyrinthine map like backrooms
* set survival mode on
* give yourself as many sweps as you want (you'll certainly need them)
* spawn a near/actually unkillable chaser npc/entity like sanic or slimer
* every time you level up, spawn in a new threat of the same nature (if you run out of unique chasers, just start spawning normal op npcs)
* you can summon any non-admin entity, but you can only do it if you create a wave with raidsmod and then kill one half-life 2 npc or level up
* win if you get all the navs, lose if you die, tie if you get stuck in the level geometry and the killers can't get to you
https://wiki.facepunch.com/gmod/navmesh.Find
On a side note, a feature I'd suggest is to allow players to use abilities independently of each-other. It's a bit annoying to have to wait for someone else to stop using path scanning or teleporting so that you're finally able to. It works with friends, but not with anybody that would want to sabotage you.
As far as optimization goes, ive actually tried checking navs near players. My idea of checking was kinda crude that it would go through all nav and check how far they are at the player. And if it is a certain distance, it would "collect" it. However going through all the navs is very CPU heavy in HUGE maps.
TLDR: checking navs by radius is CPU heavy in large maps (im open to ideas though on how to implement radius detection XD)