Door Kickers 2

Door Kickers 2

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OPERATION: ANGEL MAKER
   
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Content Type: Missions
Mission Tags: X-Large, QRF, 2-4 Troops
File Size
Posted
Updated
1.014 MB
1 Nov, 2024 @ 1:51am
19 Mar @ 7:54pm
3 Change Notes ( view )

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OPERATION: ANGEL MAKER

In 1 collection by Jkd
A Longer Day's Work 2
13 items
Description
No more subtlety, the insurgents ran out of places to hide.

Knowing this, it seems as though their trying to perform one last "hoorah" with their missiles to jihadists and citizens on the fence of uprising across the nation.

Utilizing information from our HVT's, we've come to the conclusion the last of the substantial amount of smuggled missiles are here, near a major canal that borders town.

Cross-examining their statements with previously acquired intel shows it checks out, as well as this final assault the enemy will conduct using their missiles to be a signal to the insurgency to ramp up the heat in this civil war.

There'll be missiles in the air, debris littering the streets, and hundreds of emboldened insurgents rising in mass at the sudden attack.

Atleast not if we have anything to do about it.

Move in with the contractors to destroy the last of their missiles, leaving them without firepower and morale.

A sniper team is on lookout from across the canal, and can assist the operation.

Such a strike to the insurgency should ultimately help in the quelling of their uprising, as their civil war has run out of steam and ethusiasm.

Our distraction is working like a charm, as Nowheraki officials are clamoring over the death of a lawman and the destruction of damning physical evidence pertaining to us, however it won't keep them fooled for long.
9 Comments
Jkd  [author] 19 Mar @ 7:54pm 
Thanks for the heads up. Fixed it
Hamonate1 19 Mar @ 8:32am 
@jkd been binging through your maps the last few days. I think they may be my favourite custom maps so far and I appreciate the story you put together for them. I noticed a small issue with this specific mission.

For some reason, my operator that deploys on the right side slot( not the undercover ones) has his path removed every time I restarted the map. I'm not sure if it's the mission or a mod I've installed. Do you have any ideas?
Britishexplorer 29 Nov, 2024 @ 7:23am 
Yup it was the Nowheraki Armed Forces mod.

kinda makes me sad, I enjoyed those tough enemies, but I don't blame you, whoever made the mod should ought to update it so it functions with the friendly ai system.
Britishexplorer 27 Nov, 2024 @ 4:38pm 
Yes, I play with the nowheraki Armed Force mod, which replaces enemies.
I had no issues with it with your maps, but I did suspect it maybe is the cause of issues, but i wouldn't know as to why.
Jkd  [author] 27 Nov, 2024 @ 3:42pm 
Do you have any mods? I suspect its more than likely a client issue if thats the case. I can't edit the map right now, but as soon as I can i'll iron out any bumps :steamthumbsup:
Britishexplorer 27 Nov, 2024 @ 8:29am 
not sure if its me ,but both the contractor marksman and grenadier are bugged.
grenadier has no grenades or his GL and marksman is completely unable to shoot with his mk12.
Doctos 15 Nov, 2024 @ 4:15am 
if you run CIA you can interact with the missiles without becoming suspicious, and the one attached to the truck deletes you
Jkd  [author] 5 Nov, 2024 @ 5:46pm 
Lol appreciate it :steamthumbsup: I actually had to crank this one out quick cause I was gonna be gone for awhile
BushyDemon 4 Nov, 2024 @ 3:30pm 
How do you make such high quality maps so fast?