Oxygen Not Included

Oxygen Not Included

123 ratings
Mineral Processing - Mining
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.702 MB
1 Nov, 2024 @ 10:24am
21 Nov, 2024 @ 3:30pm
2 Change Notes ( view )

Subscribe to download
Mineral Processing - Mining

In 1 collection by Ronivan
Ronivan's Mods
13 items
Description



Other Mods I recommend:
Sgt_Imalas mods
Pether.pg mods


Mod Version: 1.0.1



Greetings and welcome to the Mineral Processing: Mining mod.
This set of modifications focus on the mining aspect by adding a new method to get elements. It is of the utmost importance to read the mod description.

New Buildings




Auger Drill Mk-II Operation
This building works with two separate ways to deliver the mining materials. One is when the Drillhead comes back and concludes the recipe, it will deliver the goods, which has a random chance and random amounts. Just ignore the recipe result as shown in the game fabrication. The second way, and likely the most dangerous, is during the drill operation, which have a chance of spawning the Occurrences. Keep in mind that the operation of this building can be extremely hazardous for you colony. Also you can only have one drill per asteroid. For now the drill only produce base game elements, but I plan to furter update it in the future, be assured.

Special Thanks
My thanks again goes to Sgt_Imalas for fixing NightLib which this mod relies upon, and for providing great support during the mod update development. He has lots of amazing mods too, and I would recommend to have a look at his library: Sgt_Imalas mods.

Big thanks to Pether.pg which have provided me with the base code for the random spawner of elements.

The source code, and also all art related works, can be downloaded here: Google Drive[drive.google.com]
Sorry I don't like Github, so I will keep this one updated.



!!! IT CRASHES !!!
If you are experiencing crashes, before posting any comments, confirm this check list:
  • Check if the mod version presented here in the description match the mod version in the game.
  • IF mod versions don't match, use Mod Updater to force it to update. You can find the
    Mod Updater here on workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
  • Check if its not mod conflict. Disable all mods but leave this one active, then restart the game.

    IF everything else above fails, then proceed to post a comment, but remember to share the following information:
  • Game Version: It's Vanilla Base Game, Spaced Out or Beta Test Branch.
  • Condition: It's Crashing during start game load screen, during save load or during gameplay itself.
  • Crash log: its the short crash log provided in the crash screen. Copy it and paste in the comments. if its too
    long, you can post it using Pastebin [pastebin.com], then share the link in the comment.




    Thanks for using this mod. Feel free to report bugs and suggestions bellow.


    Like my mods? Consider making a donation!
    [ko-fi.com]
25 Comments
Scisher 4 Nov, 2024 @ 8:58pm 
These large buildings are the kind of things I have always wanted for Late Game ONI play :meepstarry:
瑰慧蓝 2 Nov, 2024 @ 6:18pm 
机翻:
欢迎来到矿物加工:采矿模组。
这组修改侧重于采矿方面,增加了一种获取元素的新方法。阅读模组说明至关重要。

新建筑

螺旋钻 Mk-II 操作
该建筑使用两种不同的方式运送采矿材料。一种是当钻头回来并完成配方时,它将运送货物,这是随机的,数量也是随机的。只需忽略游戏制作中显示的配方结果即可。第二种方式,也可能是最危险的方式,是在钻探操作期间,有机会产生事件。请记住,这座建筑的运作对您的殖民地来说可能是极其危险的。此外,每个小行星只能有一个钻头。目前,钻头只生产基础游戏元素,但我计划在未来进一步更新它,请放心。
吐泡泡的小鱼 1 Nov, 2024 @ 11:51pm 
牛掰
奕天 1 Nov, 2024 @ 9:24pm 
大佬牛批
亭瞳 1 Nov, 2024 @ 6:31pm 
cool