Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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alre_shan's {[interacion entity] files / dying mechanism} modification for V1.053
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2 Nov, 2024 @ 3:57am
24 Jul @ 11:28am
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alre_shan's {[interacion entity] files / dying mechanism} modification for V1.053

Description
All this affect are for player only.
This mod is similar to get me a medic plz 还可以抢救一下

-Now infantry die chance is accumulating.
[0, 0.2, 0.2, 5] , which means first will always survive, 2cd and 3rd times is 20% probability to die, 4th+ is 50%.
#241127 Killed by explosion and shrapnel from long range arty or mortar will always survive, and not count into died-count. Except get directly hit by arty shells.
-Vehicle crew now get thrown out of vehicle instead disappear
-Not need to worry about own vehicle crashing on and causing gun unit exploding to useless wreck
but cause broken.
#241227 died-count was inherited to next round in DCG, but no anymore.

-Performance?
I'm not aware of it. So go check out files.
The most performance impact part is this file[\resource\set\interaction_entity\human.inc]. Its' [on "personage_check"] part is the biggest performance impact part I guess though.

#241227 optimized and should be minimum now.
-How to change the *chance?
check out file[\resource\set\interaction_entity\human.inc], [on "personage_check"] part.
If want to make it always survive, then
\resource\set\interaction_entity\human.inc
simply change line line 571
{call "alre_todiecheck"}
to
{able "personage" 1}

-Compatibility
#D250126 Compatible with Repair shield armor Supported, but unknown if crash when using together.
When using with mods that modify long range arty (\resource\set\stuff\gun\.preset), may cause [always survive from long range arty and mortar]'s arty part not work, but mortar part will still work.


And last to be noticed, this mod will not be updated as soon as game updated. (only when I want to do lol)
It's allowed to take content from this mod to do whatever. Just one thing, don't cause trouble to anyone.
8 Comments
代号 -ZERO 30 Jun @ 10:40am 
大佬,求跟新啊
晓山alreShan  [author] 12 Jun @ 8:33am 
前面的是扔出载具并让单位死亡
下行这个,是指定载具里面的单位,
with_linked_entity
就我所知有两种参数
"%0" 以及 "group {crew}"
晓山alreShan  [author] 12 Jun @ 8:30am 
@Chaye76
alre_throw_out_from_vehicle
在文本文件(.inc)里去搜这个名称
Chaye76 12 Jun @ 7:08am 
作者可以说一下 载具内单位死亡后飞出是修改哪里吗?万分感谢!
caiyu8359 5 May @ 2:11am 
很牛的mod,有点复杂啊
tianying 19 Dec, 2024 @ 8:00pm 
过期了啊 脑阔痛
好大一只小小猫 17 Dec, 2024 @ 5:33am 
大佬能不能整一个不死版出来,研究了文件不知道哪里改(
HOBOE 3 Nov, 2024 @ 4:31am 
飞出是吧,什么一脚倒车重归古制