Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Feels so much more realistic as the Huns now and feels excellent as far as balance (its not over the top) raiding now actually gets me some profit. seemed weird to me that sacking a full blown city would only get me 1k maybe 2k gold if im being generous which usually would barely break even on most sieges after cost of upkeep and necessary recruitment's.
One suggestion I think that would make sense in my eye's is
:razing a settlement should give a bit more growth (on top of what already is applied) aswell as a small buff to research
where as
:sacking should give a less but still a bit more growth but a decent buff to research
my defence for this is snatching all this gold and trinkets would most certainly boost the development of the horde on both financial and technological fronts. trinkets and such would likely lead to inspiration on r/d as well as new industrial techniques either from within or from hired/captured individuals.