Total War: ATTILA

Total War: ATTILA

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Improved sacking, razing, looting & RAIDING for all factions by x3 (redone!)
   
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Tags: mod, Campaign
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181.179 KB
2 Nov, 2024 @ 10:55am
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Improved sacking, razing, looting & RAIDING for all factions by x3 (redone!)

Description
Imo sacking, looting, razing and raiding don't make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC.

This is a reworked and improved version of my previous mod that tripled sacking, looting and razing.
Faction traits and technology bonusses are left untouched this time for maximum compatibility and now my buffs are achieved through modifying the actual calculation of these yields. Furthermore I finally succeeded in also tripling the income from raiding as I originally intended. This was not possible with the previous way of doing things since in game % bonusses to raiding from traits and techs do nothing.

I decided to leave my previous mod up instead of replacing it because it still works and can even be combined with this one to create some insane yields from capturing cities, enjoy!

This mod should be completely compatible with all campaigns and with all mods which don't touch these yields, including large overhauls like MK1212. Mods that do touch those values won't make your game crash, they'll just overwrite mine unless you load mine last, then it should work with literally everything.
6 Comments
Praise_Lord_Gaben  [author] 29 Jul @ 10:22am 
You're welcome! It's always nice to read when someone enjoys your work.
DARKH0BBIT 27 Jul @ 12:04pm 
aww shot well that's unfortunate. thank you for checking it out and so promptly I might add, im still so bad at sifting through the files. amazing mod either way!! this has revived my interest (that fell off so quickly) into my playthrough of the Huns
Praise_Lord_Gaben  [author] 27 Jul @ 6:16am 
@DARKH0BBIT, I just spent an hour or 2 looking through the gamefiles and I don't think that's possible to mod in. Too bad though because I like your ideas!
DARKH0BBIT 26 Jul @ 6:53pm 
This is a must have for any horde campaign!!!!

Feels so much more realistic as the Huns now and feels excellent as far as balance (its not over the top) raiding now actually gets me some profit. seemed weird to me that sacking a full blown city would only get me 1k maybe 2k gold if im being generous which usually would barely break even on most sieges after cost of upkeep and necessary recruitment's.


One suggestion I think that would make sense in my eye's is

:razing a settlement should give a bit more growth (on top of what already is applied) aswell as a small buff to research
where as
:sacking should give a less but still a bit more growth but a decent buff to research
my defence for this is snatching all this gold and trinkets would most certainly boost the development of the horde on both financial and technological fronts. trinkets and such would likely lead to inspiration on r/d as well as new industrial techniques either from within or from hired/captured individuals.
Wuhan Virus 23 Jun @ 4:20am 
Triple seems too much, raiding now earn more than the total region income PLUS whole trade route, Raiding seems more reasonable to be something like whole trade route value plus a portion of region income. Or maybe keeping the vanilla amount + keeping the 25% wealth bonus during encampment as raiding income
Amaranthen 13 Jan @ 5:13pm 
Nice work!