Barony
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Craig's (Really) Unique Dungeons
   
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2 Nov, 2024 @ 6:46pm
10 Jun @ 7:14pm
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Craig's (Really) Unique Dungeons

Description
Craig's (Really) Unique Dungeons is a simple mod that adds some new maps to the game. I do this all in my free time for fun, without actually focusing on balancing or anything like that. I'm one guy, and my friends aren't always on, so the balancing is bad. The mod currently includes mini boss arenas and an intermission level for each layer*

-Do not use this with other dungeon mods, it will likely not work since the mod injects itself into the existing level list.
-Texture packs not recommended because it will mess with the artistic vision of some levels (aswell as possibly overriding textures used in a certain secret area)
-This mod isn't lore friendly afaik. I make the levels for my own enjoyment without worrying about lore implications.
-I believe it must be played on a new save, but I could be wrong.

Update 6:
This update also tried to fix multiplayer with little success. The double body thing has been replaced with players rubberbanding and randomly teleporting constantly. FML.
-Redid the swamp boss secret level
-Added secret level to caves intermission level (with custom textures!!!)
-Added secret area within the mines boss level
-And probably some more stuff I forgot about

Full level list: Flooded Mines, Mine Boss, The Bog, Swamp Boss, Shoreline, Labyrinth Tomb Chamber, Labyrinth Boss, Desert Town, Hedge Maze, Ruins Boss, Hell Islands, Underground Town, Frost Forest, Caves Boss, Shadowed Manor.
(total of about 15 maps. I probably missed 1 or 2.)

If you know how to get the level-based door frames working that would be very valuable information to me. I spent 2 hours trying to get that to work to no success.

*mini boss arenas are not on any layers with already existing boss fights, I don't want to make a citadel intermission because its my least favorite layer.
25 Comments
Thuggernaut  [author] 18 Jun @ 10:25pm 
The mod already struggles to function in normal Barony, and even worse in multiplayer. I highly doubt the 8 player mod would function in this already somewhat busted mod. Although.. I don't entirely know of any specific reason those mods won't work, so you are welcome to try them.
Solaire 18 Jun @ 10:12pm 
Any particular reason? Says in your description that the only incompatibilities are other mods that add maps and texture packs. The two mods I speak of don't do these things as far as I'm aware.
Thuggernaut  [author] 18 Jun @ 10:10pm 
Probably not.
Solaire 18 Jun @ 10:06pm 
Would this be compatible with mods that extend the player count to 8 and one that adds new classes respectively?
solidius 9 Jun @ 5:41pm 
Altarnatively try asking on the Barony Discord in the modding general channel for help,Im sure somebody more experienced in modding can help
solidius 9 Jun @ 5:37pm 
Hmm, have you added spawnpoints for all 4 players?If you dont add a start points for the rest of the people the game for them would make them out of bounds.I mean its very dumb question but you gotta start from the bottom of troubleshooting.
Thuggernaut  [author] 9 Jun @ 3:19pm 
Okay.. well, know I'm super confused. Biggest level I could find was 65x65 units and works flawlessly in multiplayer. Afaik there is no discernable difference between a vanilla map and one of mine yet my maps do not work in multiplayer.
Thuggernaut  [author] 9 Jun @ 11:31am 
True, but I want to know what the limit is before I do anything drastic. Previously I thought it was 64x64, then 60x60 and now all my maps are under 55x55 units. It seems random when players start having issues so I don't actually know what map might be causing it.

One day I'll return and make them smaller anyway. Honestly, that'd probably be best because some levels (shadowed manor and frost forest) feel really constricted by their current size and would be much better if they were split into several smaller layers. I'll look at big vanilla levels to see how large they actually are too and guage how big mine should be.
solidius 9 Jun @ 8:13am 
For the multiplayer problems,Im pretty sure its due to how huge the maps are.Wicked rendition's Snow Town has the same issue of desync between host/client due to how big the map is.

Suggestion:Make the maps smaller, if it hurts removing cool zones from them you can make them new levels and expand on them.
Thuggernaut  [author] 7 May @ 5:21pm 
Honestly I had no clue he did that. I'm unsure as to why.. I must've set his level really high or something.