Darkest Dungeon®

Darkest Dungeon®

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The Philomath UPDATE
   
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16.614 MB
3 Nov, 2024 @ 6:12pm
4 Nov, 2024 @ 1:56pm
4 Change Notes ( view )

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The Philomath UPDATE

Description
This mod is a standalone replacement for the previous philomath, and includes not only her Black Reliquary art assets, but some balance changes I've wanted to make.

Base stats:
-1 DMG to both the minimum and maximum of each tier
-2% CRT
Base DODGE reduced to 5%
Blight resist increased to 30%
Bleed resist increased to 30%
Base CRT and CRT modifiers on abilities standardized so that her basic attack has a 0% modifier at tier 1. (This is only a visual change, don't worry too much about it.)

Head Trauma:
-5 ACC

Page Cutter:
-5 ACC

Absorbent Mind:
Removed horror cure (it didn't work properly in the first place)

Malevolent Pact:
+1 stress healed

Consumed:
No longer blocks healing in combat
+5 ACC

Mora's Head:
ACC buff reduced to +10
Armor Penetration buff reduced to +10%

Some trinket art replaced

Some text updated



CREDITS
Concept, Writing, Gameplay Design, Scripting, SFX - Rehtaelle
Art - MoonKanin https://www.patreon.com/KaninDungeon
Animation - 54NBB https://www.patreon.com/54NBB || Slightly_Seal

Español translation - Eclair27
Korean translation - Iris
French translation - Cerbin

(Translations are out of date with the new text. :( sorry)

And Thank You to the modding community for showing me the ropes and answering my questions when I needed help. The dank memes were nice too.


Disclaimer
'The Philomath' is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc.
is not responsible in any way for changes or damages that may result from using the mod.
Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc.
All content in the game is Copyright Red Hook Studios Inc. All rights reserved
40 Comments
FriendTheBarrel 14 May @ 6:15pm 
@Rehtaelle ohhhhhhh, it was actually referring to The Innocent class mod, that makes so much sense. Thanks for the assist
Rehtaelle  [author] 14 May @ 11:22am 
Innocent's original affliction name (internally) was consumed. Her creator reached out to me and let me know that her script was being repaired. This should have been already resolved, but in the event it hasn't (as you've described) put philo higher in the mod load order and see if that helps. If I had to guess, that message was very politely left there by Innocent's author.
FriendTheBarrel 13 May @ 11:08pm 
when my philomath afflicted her affliction was called "Innocent Mod Order Issue" or something to that effect (which is pretty funny)
it said to check FAQ, I can't find the FAQ I'm supposed to be checking, but I'm assuming this is an easy load order adjustment fix?
Rehtaelle  [author] 13 May @ 11:17am 
Yes, you relieve more stress from a heart attack than usual, and this is not mitigated by the stress healing received modifier applied by Consumed. This allows to her to operate at an elevated stress level with a marginal level of safety, at least compared to usual.
B O N K !! 12 May @ 8:40pm 
@rehtaelle
Hello again! I just got the trinket "The Book of No Language" and I was hoping you could help me understand the set bonus of "+100% Heart Attack Stress Recovery".

The way I've interpreted this is that when stress hits 200 on the Philomath and she heart attacks, her stress is dropped to 140 rather than 170. Am I understanding this correctly?

If I am correct, I take it the idea is to play a high-stress/high-risk strategy similar to a flagellant... Get her afflicted (consumed) for the damage buff, constantly heal her off of deaths door, and let her pump out hits with head trauma. Am I on the right track?

Regardless, seems like a fun set bonus, but I'm scared to try it for now :P I only have one Philo and I really like her.

Thanks again for the awesome mod! I'd like to support your work, but the Patreon link doesn't seem to be working :(
Rehtaelle  [author] 26 Apr @ 5:56pm 
WIP
I'll be dust in an urn before I give up on that project, but it's been pushed back over and over for a combination of monetary reasons and availability reasons regarding art assets.
B O N K !! 25 Apr @ 9:15pm 
Oh, and I saw that she has a camp skill that is locked behind a respite cost of 666 with the label to the affect of "pending nightmare update". Is this something that's part of another mod, or still a WIP?
B O N K !! 25 Apr @ 9:13pm 
@rehtaelle
Thanks for the response! I'll be sure to make a backup before trying. This class mod is awesome by the way, thanks for making it!

I ended up just making the balance changes you listed in this mod description myself by modifying the original mods files, I definitely agree that her numbers were pretty crazy.

I also modified head trauma a bit. First, I gave it 'armor piercing' since I felt like it fit thematically with a psychic attack. Second, on kill it grants a small stress heal to the philo. Its already a super strong attack so from a balance perspective, neither of these changes were necessary but I think they're pretty cool. Thanks again for the awesome class mod!
Rehtaelle  [author] 23 Apr @ 3:51pm 
@B O N K !!
You *should* be able to disable the previous and enable this one without issue.

@Gearhammer
This... what? This mod is importing the skin from her BR version.
Gearhammer 23 Apr @ 2:17am 
BR port of this mod?