Left 4 Dead 2

Left 4 Dead 2

2,892 ratings
Map Specific Waters
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Game Content: Campaigns
File Size
Posted
Updated
8.945 MB
4 Nov, 2024 @ 12:57pm
19 Jan @ 12:47am
5 Change Notes ( view )

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Map Specific Waters

Description
Tired of the default piss water that looks the same in every campaign?
well this mod is for you.

The goal of this mod is to give each map their own water color to match their themes, while also making the water color more "realistic" and also enhancing it by adding proper reflection to it and making the water more clearer which can be different in each maps based on the water.


This mod does few things :

1- changes water color on each map, dark blue on dark carnival, green on swamp fever, etc. most of the map using different blue colors as default.

2-enhancing the water, making it reflective, prettier and clean at most of the maps, i also upscaled 3 water normal textures (which is used on most of the waters) to make it look better.

3-waters in each maps is unique in some ways, for example, water speed is normal in first chapter of hard rain, but it becomes faster and faster in later chapters of the campaign
or in swamp fever campaign, the deeper you go in the swamp, the deeper water color is.

4-fixes some waters, for example the water under the bridge in the first chapter of the passing looked awful, but guess what, not anymore.



currently changes are applied to these maps :
The Passing
Dark Carnival
Swamp Fever
Hard Rain
The Parish
Cold Stream
The Sacrifice
Crash Course
Death Tool
The Last Stand
(AND SOME CUSTOM MAPS)



IMPORTANT NOTES :

1-THIS MOD WILL CONFLICT WITH OTHER WATER MODS, like "enhanced water reflections" or "clean waters", so use one only.

2-this is NOT a script, just a vmt edit so it should work on multiplayer.

3-i'm aware of the entity reflection problem, i don't know a way to fix it honestly, so i only applied it to SOME waters like hard rain/swamp fever instead of all. but i turned it off in maps like last chapter of the parish.

4-also this mod should affect SOME custom maps too based on which water they using in their map, because i saw this worked on "time to die" map but didn't worked in "tropical thunder" map.

5-sewage/sewer waters in maps like parish/death tool/no mercy/the passing are untouched, the default water color fits them well.

6-i could not find the water files for first chapter of "dead air" and the rest of the maps doesn't have water, so, that's pretty much it.

some of the images are outdated because fokin steam doesn't let me add images
NEW IMAGES ARE ADDED, thanks to Cpl.Crosby

also lemme know if something is off, was editing these vmts so much i feel like i missed something lmao
185 Comments
Homero si canta 21 Jun @ 2:40am 
no it doesnt crash
Dowahqueen 19 Jun @ 12:49pm 
amazing
DaytonaXv 12 Jun @ 9:12pm 
Please Note:
It will Crash In Swamp Fever's Chapter 3 Shanty Town.
combine soldier 12 Jun @ 6:00am 
Can you make real reflections version
Pizza Wizard 9 Jun @ 7:13am 
Maybe making cold stream water more transparent could fix it's weirdness.
Aurelíos 7 Jun @ 11:02am 
cold stream water be like: I'm jerking it, oh yeah.
nelson010491 31 May @ 1:46am 
The water surface looks too sharp from a far distance, with some shimmering problem related to the poor AA effect, although I chose 8xMSAA. Maybe to adjust the mipmaps can fix it?
touch guy 21 May @ 5:49am 
is there any way i can customize the colors further myself in a config? The dark carnival water is just so ocean blue
小次郎  [author] 18 May @ 10:08am 
well only if you playing single player
@🍂Kojiro🍂
I can find the sky styles you mentioned.
But it says you have to enter a command in the console to activate them.
Is that necessary?