STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawns Revenge Boarding Shuttles
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Game Type: Campaign, FOC
File Size
Posted
Updated
1.319 MB
4 Nov, 2024 @ 7:17pm
9 Nov, 2024 @ 8:31pm
5 Change Notes ( view )
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Thrawns Revenge Boarding Shuttles

Description
Disclaimer: this submod is not associated with the EaWX team

Added boarding shuttles to all playable factions.
Change to boarding shuttles to make them accessible by the empire at the start of era 1.
Also makes boarding easier (more likely to succeed).
Also changes the price of the units to 1000 and the unit health/shields to 1000.
Changed boarding range to be double the default range.

To change the variables of the shuttle like cost or health:
Navigate to the folder where the game is then go to workshop/content/32470/3360428676/data/XML/Units/ and under the templates_corvettes and the unit_corvettes there are some changes you can make.

For the Templates file:
<Build_Time_Seconds>3</Build_Time_Seconds> Change the build time to what you want.
<Build_Cost_Credits>1000</Build_Cost_Credits> you can change this to be the cost you want in general. Note: this same line exists for New Republic as well as the Empire in the units_corvettes file which will overwrite this cost.
Under <Unit_Ability>:
The recharge and expiration time of both abilities can be changed to your liking. Be aware that if you set it too low you could cause issues of abilities overlapping.

For the Unit_Corvettes file:
Under <SpaceUnit Name="Republic_Boarding_Shuttle"> and <SpaceUnit Name="Imperial_Boarding_Shuttle"> there are the following lines:
<Tactical_Health>50000</Tactical_Health> you can change or remove if you don't like having super capital level boarding shuttles
<Shield_Points>50000</Shield_Points> you can change or remove if you don't like having super capital level boarding shuttles
<Build_Cost_Credits>1000</Build_Cost_Credits> This can be changed or technically removed since both ships use the generic type but this makes it easier to change the price for the empire and rebels respectively.
The rebels shuttle has some changes to the unit abilities as well but i've just made it match the generic type for consistency.

To change how the success rate works:
There are 2 boarding.lua scripts in 2 different folders. Both must be edited for the changes to work.
ones under Data\Scripts\GameObject other is under Data\Scripts\Library\eawx-plugins-gameobject-space\boarding
Main thing to know:
Line 129 aka local success = (GameRandom(90, 100) - target.Get_Hull() * 40) > 50 is what does the success rate calculation.
You can change the 90 in GameRandom(90, 100) to a lower number which will decrease the chance of capture. This by default is almost 100% chance of capture but should require some damage to the ship.
If you want a 100% capture rate change the variable to: local success = True

Load Order:
Basically always put this mod before others if you are using more than TR and this mod. This will not work with other mods like 0 population cost. It may work for some vehicles though just not corvette classes.
STEAMMOD=3360428676 STEAMMOD=1125571106
Popular Discussions View All (1)
5
10 Nov, 2024 @ 6:00pm
Suggestions
witerally throwing
21 Comments
Deadshot627 26 Jun @ 8:32pm 
oh shit i didnt think of that, thank you
witerally throwing  [author] 26 Jun @ 11:18am 
It’s likely in the main thrawns a revenge mod not this one as this is just focused on boating shuttles not making more units board able
Deadshot627 26 Jun @ 10:17am 
im not seing in the units xml where to add the tags to dreadnoughts?
Warmaster Horus 24 Jun @ 2:43pm 
hmmm very good mod time to camping with csa
Krampus 4 May @ 1:02am 
Yeah, I went through and enabled boarding on all dreadnaught-class/non-SSD ships. Super easy. Add the boardable tag in the encyclopedia tag and property flag brackets like so:

<Encyclopedia_Text> TEXT_TOOLTIP_CAPABILITY_BOARDABLE </Encyclopedia_Text>
<Property_Flags> Boardable </Property_Flags>


Hilarious capturing Lucrehulks and Praetors.

I really do want to thank you for this mod. Stealing ships from other factions and building custom fleets is my favorite part of Thrawn's Revenge. I actually stopped playing the mod a few years ago when they disabled boarding for a few patches, because so much of the joy in playing it was gone. Happy that it's been back for a while. This mod now makes me want to play as factions other than NR! Like being CSA and camping Mon Cal to steal cruisers from NR.
witerally throwing  [author] 3 May @ 11:50am 
You can go add the boardable tag to any ship in the game. its under the mod then data then xml then units and choose whatever faction/type of ship you want to be boardable.
dAjOsh42069 3 May @ 9:54am 
I noticed that there is a submod for FotR that allows all ships to be boarded... any chance for a Thrawn's Revenge version??
I'd love it if ALL ships were boardable.
I don't know how it would be done... but I think it would make sense if like... to board an SSD, you would need 3 or 4 boarding ships to be within range and boarding to do it successfully.
But even if it's just the 1 ship to board an SSD, I'd still love a submod to make all TR ships (except heroes) boardable.
ulyssesalmeida 22 Mar @ 11:41am 
tho,for factions like the empire of the hand or the corprate sector authority,having these is like giving years of experince to a young hannibl or giving ants jelly
witerally throwing  [author] 8 Mar @ 5:42pm 
I have made a FOTR version and a Revans Revenge Version of this mod for those interested. Check the other workshop items under my user.
witerally throwing  [author] 4 Mar @ 6:11pm 
default is in the TR file path specified in the body. I know it is very low to the point where it just feels like luck to get them sometimes