Black Mesa

Black Mesa

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U.S. Military Early 2000s era REVAMPED: [Standard Edition] - ('Urban Warrior'/Tri Color Desert/M81 Woodland)
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MODEL: NPC
File Size
Posted
Updated
133.528 MB
6 Nov, 2024 @ 11:56am
1 Jul @ 10:31am
5 Change Notes ( view )

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U.S. Military Early 2000s era REVAMPED: [Standard Edition] - ('Urban Warrior'/Tri Color Desert/M81 Woodland)

Description
Blue Shift Edition

*THIS ONLY WORKED IN VANILLA/STANDARD BMS*

"The 1990s to early 2000s saw major global shifts: the end of Cold War and Soviet collapse, the Yugoslav War, Saddam Hussein’s rise, and U.S. military actions from the Gulf War to the Iraq invasion under Clinton and Bush presidency. This era also sparked rising distrust in government and the 'X-Files era' of conspiracy theories and hidden agendas."

An updated version of my 2000s series mods, featuring a bit 'bulkier' modified meshes, new gear, and equipment. It combines elements from Battlefield 3's Campaign and MP Marines models mixed with Romka's models and original BM ones (pistol holster models only).


**INSTALLATION INSTRUCTIONS**
1. You may need to install the mod manually by putting it (drag/cut+paste) to a 'custom' folder.
Go to SteamApps\workshop\content\362890\3361212428 and then move 'marinerevamped.vpk' to your bms\custom folder.
2. Choose your selected Camouflage (Woodland/Desert/Urban) [mega.nz] download it and then copy/paste the VPK to custom folder.
3. (Recommended but still Optional) I recommend you to use my edited Character Manifest [mega.nz]scripts for this mods to give additional variety of the models in the games or you will just see like 3 same models over and over again in the games.
4. So the folder should look like this : https://imgur.com/a/FEZ59A3 and done.

Issues :
- Their eyes won't closed when in ragdolls, Sadly, I can't do anything with this since I didn't fully understand how the faceposing are really worked. So feel free if someone wants to fix this issue
- Hands a bit messed up but didn't really noticeable.


*Credit:*
original models by:
("simkas")
("Yukon", "DWBoyGamer", and "Monolith Fanatic") for Urban camo textures
("NinjaNub") porting BF3 models
and DICE (for original BF3 dev)
Popular Discussions View All (2)
16
6 Dec, 2024 @ 8:35am
PINNED: Blue Shift (Focal Point Update) Compatability
Perogi Palooka
10
18 May @ 11:09pm
PINNED: Bug/Issues/Etc in Vanilla/Standard versions
Blackburn.-
77 Comments
imed 12 Jul @ 5:34am 
op i actually kinda like the models can you make them the viewmodel for the player ?
Blackburn.-  [author] 11 Jul @ 9:55pm 
no, only singleplayer
imed 11 Jul @ 5:16pm 
does this replace the multiplayer playermodels too ?
Pot 5 Jul @ 7:39am 
This is a nitpick but could you remove the vanilla holster from the model?
George H.W Bush 1 Jul @ 11:30am 
i don't mean to be that guy but, respectfully i think the lack of gibs gives a sense of realism in a way since explosives are not always consistent in being that grotesque but regardless good job on the models i have to commend you for your work.
Blackburn.-  [author] 1 Jul @ 10:34am 
but still, lemme know if theres some issues in anything with recent updates (tbh I didnt really change anything, I just add the gibs options to em)
Blackburn.-  [author] 1 Jul @ 10:33am 
update: gibs are now there. but not all of em, probably some 2-3 models didnt work with gibs because of those materials limitation. but the rest are worked perfectly fine.
Planet Sheen Official 26 Jun @ 9:55pm 
I love source spaghetti, though it is nice having the soldiers i kill not explode into gibs 24/7 feels more realistic that way. smth i also noticed once is the face getting really stretched out and distorted? one soldier i saw had a fucking Quagmire chin lmao, I only saw that once tho so idk if that was just a one off thing
Blackburn.-  [author] 26 Jun @ 4:34am 
updated: I'll still figuring out how to include the gibs without always getting "ERROR: Too many materials used, max 32" when compilling the models
Blackburn.-  [author] 26 Jun @ 12:03am 
yeah, but now I'll promise I work on gibs on this week and tested out in game, hopefully it didnt cause any problems like those snipers dude npc's. I even really forgot about this mod lol sry