Left 4 Dead 2

Left 4 Dead 2

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How to kill a Witch in Realism-Impossible mode
By Вепрь


Russian version: Как убить Ведьму в режиме Realism - Impossible


The manual has been compiled EXCLUSIVELY for the Realism - Impossible mode.
Other modes and difficulty levels are not considered.
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{Introduction}


This Guide will look at ways to kill a Witch when she is initially in a calm state. Each method has its own peculiarities and subtleties of execution.

Some methods are really difficult to perform and require more practice. Unfortunately, the Infected mechanics are not perfectly worked out in the game, and accordingly:
  • Killing a Witch is always a big risk!

Have a nice review!



{Quick Melee - Sitting Witch}


You can kill a Sitting Witch with absolutely any Melee weapon.

But to do this, you need to know what types of weapons are divided into and how to use them correctly.


Hand-to-hand weapons have two interesting characteristics:

1) Attack time.

2) The break time between attacks.


Thus, conditionally, all Hand-to-hand weapons can be divided into 2 types.:


Fast:

knife, police baton, Machete, Katana, Golf club.


Slow:

Chainsaw, Cricket Bat, Axe, Shovel, Crowbar, Guitar, Pitchfork, Frying Pan, Baseball bat.


  • A witch has 1000 health points.
  • Melee weapons deal 250 damage to the Witch. damage caused by hitting any part of the body.


Execution technique:

  1. Approach the Witch strictly from the back.

  2. It is necessary to approach at close range.

  3. Coming at close range, you clamp LMB and do not let go until the end of the murder.

  4. When LMB is clamped, a series of blows will occur. Your task is to make ONE jump at the moment when the Witch receives the first blow.

  5. At the moment of the jump, your sight will rise up. Therefore, it is necessary to keep aiming at the Witch. Otherwise, you will miss the second blow.



Comment:

  1. The method works both standing and sitting.

  2. The more level you are with your back, the more likely you are to succeed.

  3. If you don't run into the Witch, then the further behavior of the Witch is not predictable.

  4. I advise you to approach and kill a Witch sitting down. Because in this position it is better to control the contact with the Witch and it is easier to position yourself.

  5. The witch won't be scared because you bump into her. Therefore, you can safely approach her point-blank and only then proceed to the murder.







The behavior of a Sitting Witch on an uneven surface:


The witch can appear on various surfaces. The terrain on all maps is diverse, with a lot of slopes, ledges, bumpy surfaces, various objects, and more.

Killing a Witch on such surfaces becomes much more dangerous than on a flat plane. Because it is impossible to predict in advance the behavior of a Witch in different areas of the terrain. Understanding where you can try to kill and where you can't comes with experience.



There are certain conditions that must be followed in order to successfully kill a Witch.:

  • We must strive to be on the same level as the Witch from the beginning.
If the Witch is significantly lower or higher than you, you will not be able to dodge the blow.

  • The Witch's most optimal position is when she sits either strictly along the slope or strictly across.
In such positions, the chance of success is significantly higher than in a position where the Witch sits diagonally.

  • There is a chance to dodge the Witch if she is slightly sideways to you instead of with her back.
(But, this chance is very small...)






{Slow Melee - Sitting Witch}


In order to kill a Sitting Witch with a slow melee weapon, you need to master the technique of CONTINUOUS JUMPING.



Execution technique:

  1. The most important factor is to position yourself PERFECTLY FLAT relative to the center of the Witch's back.

  2. We need to come at close range.

  3. You clamp the paintwork and don't let go until the end of the kill.

  4. As soon as the first hit on the Witch has passed, you begin to make CONTINUOUS jumps in place until the Witch is killed.

Thus, the Witch will not turn to face you, and accordingly, both the first and second blows will miss. That will give you extra time to complete all 4 strikes.



Comment:

  1. It is extremely important to be centered relative to the silhouette of the Witch. The easiest way to navigate is on the right foot.

    When you approach a Witch, her right foot should be slightly to the right of you. At the left edge of the right leg is the center of the Witch's back.

  2. It is best to approach a Witch in a sitting position. Because it's easier for you to position yourself. And also, it is more likely that you will not move to the side when you rest against it.

  3. During the killing process, you must have the squat key pressed. This way, you will stay in the air longer, and therefore you will be able to gain more time.

  4. Due to the continuous jumps, your sight will constantly move up and down. Therefore, keep aiming at the Witch by lowering the scope down.





Chainsaw:


When using a Chainsaw, the method works exactly the same way.

If you just come up from behind and start cutting, dodge the first blow by making one jump, then there won't be enough time to kill.

Therefore, to kill a Sitting Witch with a Chainsaw, you must use the technique CONTINUOUS JUMP.


Important point: You must start performing continuous jumps strictly SIMULTANEOUSLY with pressing LMB. Since the damage from the Chainsaw passes without delay.




{Melee - Wandering Witch 1}


A wandering Witch can be killed with absolutely any melee weapon.


The choice of melee weapons is not so important here. Since there is no difference in the technique of execution for Fast and Slow weapons. The exception is the chainsaw. Read about how to kill a Wandering Witch with a Chainsaw in the corresponding section.



Execution technique:

  1. You need to approach the Witch from behind at point-blank range.

  2. Strike 2 times.

  3. Make ONE jump.

  4. Apply the remaining 2 strikes.


Comment:

  1. It is best to approach and rest against the Witch in a sitting position. This makes it easier to control contact and significantly less likely that you will shift to the side when you rest on your back.

  2. It is best to approach and rest against the Witch when she is moving along a straight trajectory. This makes it easier for you to position yourself relative to the center of your back.

  3. You can start hitting slightly earlier than you hit the Witch during the approach. This way it will be easier for you to rest on your back without lateral displacement.







In order to understand at what point to press the jump, two factors must be taken into account.:


1) The Witch's Cry.

The witch, at the moment of her fright, emits a loud and prolonged scream. So, at the moment when the Witch stops screaming, it is necessary to make a jump. The scream is the most important landmark. It is by shouting that you can GUARANTEED determine the timing of the jump.


2) Melee weapon strikes.

The jump is performed after the second blow. But since, at the very beginning, we learned that hand-to-hand weapons differ in speed, this must be taken into account.

  • If you have a SLOW melee weapon, then the jump is performed almost instantly after the second blow.
  • If you have a FAST melee weapon, then the jump is performed with a slight delay after the second strike.

Tip:

Try to listen to the Witch's scream. Since it is he who shows at what moment it is necessary to jump. In order to hear the scream better, I recommend turning off the Music in the game.





The behavior of a Wandering Witch on an uneven surface:


Since the Wandering Witch does not stand still, but constantly moves, the best option would be to wait until she comes out on a flat plane.


If the game circumstances do not allow for a long wait, then the following points must be taken into account for a successful murder:

  • We must strive to be on the same level as the Witch from the beginning.
If the Witch is significantly lower or higher than you, you will not be able to dodge the blow.

  • The Witch's most optimal position is when she (stands/walks) strictly across the slope
With this position, the chance of success is significantly higher than with a position where it (stands/walks) diagonally or up and down.

  • There is a chance to dodge the Witch if she is slightly sideways to you instead of with her back.
(But, this chance is very small...)


Tip:

If you have a FAST melee weapon, and at the moment of jumping the Witch ran away, then do not fuss and do not run away, but continue to strike. Because, between the Witch's strikes, the fast melee weapon makes three strikes. Therefore, you have a small right to make a mistake.




{Melee - Wandering Witch 2}


The second method is an alternative to killing a Wandering Witch with hand-to-hand weapons in cases where: There is no way to approach the Witch from behind, to be initially at the same height with her, there is no way to make a jump due to low ceilings, etc.



Execution technique:

  1. We approach the Witch (from either side) without bumping into her.

  2. We deliver 2 blows with hand-to-hand weapons.

  3. Without taking our sights off the Witch, we start running back until the Witch hits and misses.

  4. As soon as the Witch misses, we close the distance and land the remaining 2 blows.



At what point should I run back:


In order to run back and dodge the blow, you need to consider what kind of melee weapon you are using.:

  • If you have a SLOW Melee weapon, then the second strike should be performed already in the process of moving away from the Witch. Otherwise, you won't have time to run to a safe distance.
  • If you have a FAST Melee weapon, then you start moving away from the Witch strictly at the moment when you have just made the second strike. (Ideally, very slightly earlier).



Comment:

  1. The method works exactly the same from EITHER side of the Witch.

  2. It is very important to control the distance you are running.

    Because if you run a considerable distance, the Witch will not strike, but will simply run after you.

  3. It will be easier for you to get into the timing for a successful escape if you do not initially rest against the Witch, but keep a short distance.


RUTUBE Video: {Melee - The Wandering Witch 2}[rutube.ru]



A Witch's behavior cannot be predicted 100%. If suddenly, for some reason, you were unable to deliver a second blow, or after your removal, the Witch did not run after you immediately, but ran away, then it is obvious that you will not have time to deliver all 4 blows.

Therefore, in this situation, you will need to apply: The skill of dodging blows .



RUTUB video: {Melee - The Wandering Witch 2.1}[rutube.ru]



Detailed description of the Execution Technique The skill of dodging blows can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419831315


{Chainsaw - Wandering Witch}


In order to kill a Wandering Witch with a Chainsaw, you will need to use the CONTINUOUS JUMPING technique.



Execution technique:

  1. While sitting, approach the Witch from behind.

  2. Start CONTINUOUSLY cutting throughout the kill.
    (Simultaneously listening to the Witch's scream).

  3. It is necessary to start making CONTINUOUS jumps at the moment when the Witch's scream has PRACTICALLY stopped.
    (A fraction of a second before the turn starts).



Comment:

  1. It is best to approach and rest against the Witch in a sitting position. This makes it easier to control contact and significantly less likely that you will shift to the side when you rest on your back.

  2. It is best to approach and rest against the Witch when she is moving along a straight trajectory. This makes it easier for you to position yourself relative to the center of your back.

  3. You can start cutting slightly earlier than you hit the Witch during the approach. This way it will be easier for you to rest on your back without lateral displacement.

  4. In order to hear the Witch Scream well, it is recommended to turn off the music in the game settings.

    Since it is most important not to miss the moment when the Witch began to strike and turn accordingly. If you delay the jump, the Witch will turn at a significant angle and still get you with the second blow, as in the case of a Sitting Witch.




{Autoshotgun - Sitting Witch}


A weapon that can be used to carry out a murder:

  • Benelli
  • Spas

There is no difference, both weapons work the same way in this situation.



Benelli:

It has 11 buckshot shells in the projectile, each of which causes damage of 23 units. Provided it hits the head, at point blank range.

Accordingly, if all the buckshot hits the head, the Witch will receive damage of 252 units with one shot.


Spas:

It has 9 buckshot shells in the projectile, each of which deals damage of 28 units. Provided it hits the head, at point blank range.

Accordingly, if all the buckshot hits the head, the Witch will receive damage of 251 units
with one shot.



In REALISM mode, IT is IMPOSSIBLE: The Witch takes (x0.25) damage from any firearm when hit on the body.

Accordingly, if the body is hit at close range, the Witch will receive only 62.5 damage units.

The Witch takes (x1) damage on her head. And if hit on the head at point blank range, the Witch will receive all 250 units.



Execution technique:

  1. Approach the Witch strictly from the back.

  2. Aim for the head.

  3. You make a series of continuous shots.

  4. Immediately after the first shot, you need to make a jump.
    (Without stopping shooting).



Comment:

  1. All shots must be aimed at the head.

  2. If you don't run into the Witch, then at the moment of the first shot, her actions will not be predictable. That is, the Witch can run away or start circling around.

  3. It is better to approach and perform actions standing up. This way, you will be closer to the head and it will be easier for you to get in.




{Autoshotgun - Wandering Witch}


A weapon that can be used to carry out a murder:

  • Benelli
  • Spas
There is no difference, both weapons work the same way in this situation.



Technique of execution : (From the back)

  1. Approach the Witch from behind at point-blank range.

  2. You take 3 shots to the head and stop shooting.

  3. You jump the second the third shot is completed.

  4. You wait until the Witch turns to face you.

  5. Shoot the remaining bullets into the Witch's head.



Comment:

  1. It is best to approach the Witch with a slow step, while moving her along a straight trajectory, so you clearly position yourself relative to the center of the back.

  2. At the moment of Fright, you need to take a slight pause to get into the timing perfectly.
    (This pause is clearly visible in the video)

  3. Do not make left-right movements after the Witch's fright. Because it can make her move or run away.

  4. If you don't run into the Witch, her actions won't be predictable.
    (The witch can run away or start circling around).





Execution technique: (From the face)

  1. Approach the Witch from the side of the face. (Almost point blank).

  2. Aim for the head.

  3. You make a series of continuous shots.



Comment:

  1. Before you start shooting, it is recommended to annoy the Witch a little by being next to her. Because when a Witch gets angry, she starts spreading her arms out to the sides, and accordingly, opens her head. This will help ensure that the first shot is GUARANTEED to cause maximum damage.

    Otherwise, some of the pellets will fall into the hands, and, accordingly, will cause (x0.25) damage.

  2. For the most accurate registration of hits, it is recommended not to press at close range, but to maintain a short distance.

  3. It is best to perform the kill WHILE STANDING. This makes it easier to hit the head, and in the case of minor shot misses, they will hit the body and cause damage (albeit small).




{Stun - Standard Ammo}


A Wandering Witch CANNOT BE STUNNED with a regular round!



Weapons that can stun a Sitting Witch:

  • AWP
  • Scout
  • Military Sniper Rifle
  • Hunting Rifle
  • AK - 47
  • Magnum


Conditions under which the stun will work:

  • A witch should be in a calm state.
  • The shot must be strictly in the head.




Execution technique:

  1. Get as close to the Witch as possible, while keeping her calm.

  2. Make an accurate headshot.

  3. Run up to the Witch and hit her with the butt.

  4. Alternate blows from the butt and melee weapons until the Witch is killed.



Comment:

  1. Stun will not work if the Witch is angry (no matter who).

  2. If you turn off the Flashlight, the Witch will allow you to get closer.

  3. IT is IMPOSSIBLE to approach the Witch at a distance closer than 100 game units, while remaining unnoticed. Provided that you are in direct line of sight (even from the back).

    This is a game feature. At a distance closer than 100 units, the Witch notices you under any circumstances. Even if you're sitting still or sneaking up from behind with micro-steps.

  4. If the Witch notices you, you don't have to run away. It's enough to hide behind the nearest object to calm her down.

  5. If, during the stunning process, the Witch gets under any object (pipes, ladders, some tables, electric cabinets, a trailer from a truck, some wagons, etc.), then you will not be able to prolong her stunning by hitting the butt.

    Most often, these are the places where you can't push away the Ordinary Infected. Where the Zombie crouches or bends down to advance.

    But, there are other peculiar places where the butt does not go through for unknown reasons.

    Therefore, it is recommended to stun the Witch in a safe direction. Where there are no extra bulging textures and other interfering objects.





Features of the Sitting Witch Stun:

  1. To stun the Witch, you need to wait until her arms are down and her head is above her shoulders.

    Thus, we EXCLUDE hitting all hitboxes except the head.


  2. It is important to keep in mind that the duration of the stun depends on which side will be hit.:

    • If you shoot at the BACK OF THE HEAD, the Witch will run a short distance in the direction of the shot.

    • If you shoot at FACE, the Witch will practically not move, but only bounce off.

    • A stun shot to the FACE lasts significantly less than a stun shot to the BACK OF THE HEAD.
    (Consider these factors when choosing a distance).




{Stun - Explosive Ammo}


Important point:

When using a Grenade launcher, fragmentation shells do not provide a stunning advantage.

How to stun a Witch with a grenade launcher is written in another section.



A Witch, both Sedentary and Vagrant, has three states:

1) Calm.

2) Evil - (The state when the Witch is angry, but does not yet run to attack).

3) Scared - (The state when the Witch runs to attack).



Attention:

Using ANY "Shotgun" with a Fragmentation cartridge, A Sedentary and Wandering Witch CAN BE STUNNED in any condition, in any part of the body.



When using ANY OTHER firearm, you need to be aware of the following conditions:


The Sitting Witch:

  • Can only be stunned by hitting in THE HEAD. (In any condition).
  • Fragmentation rounds, when hitting the Witch's body, DO NOT affect her in ANY WAY.
  • You can stun a Witch with a Fragmentation cartridge from any weapon.








The Wandering Witch:

  • Can only be stunned by hitting in THE HEAD. (In any condition).
  • Fragmentation rounds, when hitting the Witch's body, DO NOT affect her in ANY WAY.
  • You can stun a Witch with a Fragmentation cartridge from any weapon.





{Killing - Explosive ammo}


You can kill a Witch, both Wandering and Sedentary, using Fragmentation cartridges from all available weapons.

One magazine, of any weapon, will be enough with a small reserve.



Shotgun:

When using Fragmentation cartridges, all "Shotguns" use a BULLET instead of a buckshot projectile!

The damage to the Witch's head, in this case, will be slightly less than 250 units, since the bullet loses energy as the distance increases.



Execution technique:

  1. Take a comfortable position in the middle distance to the Witch.
    (Both Vagrant and Sedentary).

  2. You take the first shot in the head.

  3. You are waiting for the stunning to pass and the Witch will start running towards you.

  4. You fire subsequent shots to the head, with pauses for the duration of the stun.
    (You don't have to pause. The only important thing is that the bullets hit the head).





When using the rest of the firearms, the method works exactly the same way. All Sniper Rifles, Submachine Guns, Submachine Guns and M60 Machine Gun. Everyone has enough store capacity to kill a Witch.



Comment:

  1. You don't have to wait for the stun effect to end. You can continuously shoot at the head while the Witch is stunned. Thereby speeding up the process.

  2. If you just shoot the entire magazine at the body, the damage will be (x0.25) and, accordingly, there will not be enough capacity + The witch will not go into a state of stun.




{Stun - Explosion}


Items that can stun a Sitting Witch with an explosion:

  • Grenade launcher
  • Pipe bomb
  • Gas cylinder - (White)
  • Gas cylinder - (Green)



In order to stun a Sitting Witch with an explosion, you need to know one thing:

In REALISM Mode, IT is IMPOSSIBLE: A sitting Witch is stunned by an explosion, only at the moment when she raises her head UP (LOOKS AT THE SKY).



Grenade launcher:

  • In order to stun the Witch with a Grenade Launcher, you need to fire a shot at the moment when she raises her head up.
  • The grenade launcher's projectile deals 250 damage to the Witch. Therefore, after stunning, only 3 blows with a melee weapon are enough.
  • The stun will work when fired from either side of the Witch.


Attention: Using Fragmentation rounds will not provide any advantage in stun.





Pipe bomb:


Stunning a Witch with a Pipe bomb is truly a piece of jewelry, as you need to consider the following factors:

  • The stun will only work if the Grenade is placed as close to the Witch as possible, from the side of the face.
  • The time before the grenade explodes.
  • Distance.


How to make the right throw:

  1. It's best to sit next to the Witch.
    (This makes it easier to follow the movement of her shoulders and head)

  2. The distance to the Witch should be average.
    (It is being developed experimentally)

  3. The throw is best performed sitting down.
    (This way, the grenade will fly smoother and bounce less off the floor)

  4. Pre-clamp the paintwork.
    (In order for the grenade to fly out clearly at the moment when it is necessary)

  5. Aim for the Witch's knee area.
    (This way, the Grenade will land as close to the Witch as possible)



At what point to throw a grenade:


The witch has an animation that goes in circles. We are interested in the moment when she wipes her tears with her hand.

As soon as the Witch has wiped her tears and puts her hand down, we begin to count the movement of her shoulders.
(The witch sways back and forth.)

At the moment when the Witch makes the third movement with her shoulders and lowers her head down, then, along with the reverse movement of the head, you release the LMB.






Gas cylinder - (Green):

  • No matter which side the balloon is placed on, the stun will still work.
  • The main thing is to keep the balloon as close to the Witch as possible.
    (The closer the balloon is, the more likely it is to succeed)



There are two ways to detonate a balloon:


1) By taking one shot at it.
(The balloon will explode after a while)

2) By firing a series of shots at him.
(The balloon will explode after 3 hits)



At what point should I fire at the balloon:


During one round of animation, the Witch makes only ONE deep tilt to the ground. After bending over deeply, she makes two head shakes.

Strictly during the break, between the first and second shaking of the head, it is necessary to make a shot at the balloon.






Gas cylinder - (White):

  • No matter which side the balloon is placed on, the stun will still work.
  • The main thing is to keep the balloon as close to the Witch as possible.
    (The closer the balloon is, the more likely it is to succeed)


In order to stun the Witch with a white balloon, you need to activate it at the moment when the Witch raises her head up.




{Conclusion}


Thank you all for reading, I tried to write as little unnecessary information as possible and tell only the most necessary to understand how each method is performed.

I am always happy to answer any questions in a personal message.



I recommend reading other Guides on the Realism - Impossible mode:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3218650812


1 Comments
Legoshi's Wife 18 Nov, 2024 @ 8:41pm 
Another method is to just go idle after throwing a molotov or pipe because the Witch is incredibly weak and that bug won't get patched. Another method is to bile or molotov a Wandering Witch when she's still crying, she won't be able to climb because why would she? She's not a good threat. Another one is to burn her and climb a ladder partially, don't go all the way to the top or she'll climb and push you. Another one, exclusive to realism (except easy) is to CLOSE A DOOR, for some reason she can't break doors on realism, making her more of a joke than she already is.