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リセットされないようにすることは出来ますか?
编辑附带的 SourceCard.xlsx 添加它。
NPC专用 AI 默认可用。
注意事项。
由于此 MOD 的性质,它极有可能因 Elin 更新而停止工作。
请自行承担使用风险。
这是一个针对 Elin 的自动战斗 AI 调整 MOD,请编辑并添加到附带的 SourceCard.xlsx 文件中。默认情况下,MOD 允许使用 NPC 专属 AI。
请自行承担使用风险。
dist = distance to enemy, 1 means melee range, you could set your range to 2 or 3 or more
move = how insistent it'll keep it's dist range, the higher the more it'd move to keep the number
movePC = how insistent it'll keep itself to player, when "do not chase target" is on (maybe)
party = no idea what this is, but it seems tank & melee are all set as 10 and non-melees are set at -20
taunt = priority of taunting, -1 to not taunt at all
melee range spell heal summon buff debuff = priority of it using each choices, the higher the more priority
tag = pc,pt
pc means just your auto combat, pt means the pet's auto combat.
so say,
warrior 戦士 Warrior 3 80 100 10 90 60 70 50 60 50 45 45 pc,pt
your warrior would want to stay at range3 a lot, with it having priority90 taunt, and p70 range, which will make it shoot from afar all the time.
if you're here to manipulate teammate AI behavior, here's what you need to do:
add whichever jobs you wish to change the AI combat
---
defender 防衛者 Defender
paladin パラディン Paladin
inquisitor 異端審問官 Inquisitor
warrior 戦士 Warrior
executioner 処刑人 Executioner
predator プレデター Predator
warmage 魔法戦士 Warmage
farmer 農民 Farmer
thief 遺跡荒らし Thief
tourist 観光客 Tourist
pianist ピアニスト Pianist
priest 神官 Priest
swordsage 陰陽師 Swordsage
bard 唄い手 Bard
alchemist 錬金術師 Alchemist
archer 狩人 Archer
gunner 機工兵 Gunner
wizard 魔法使い Wizard
witch 魔女 Witch
summoner 召喚士 Summoner
It would be great to have all the id's for all jobs.