Space Engineers

Space Engineers

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Talos - Vertical Launch System (VLS)
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7 Nov, 2024 @ 2:00am
9 Nov, 2024 @ 3:09am
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Talos - Vertical Launch System (VLS)

Description
No Scripts | No Mods | Survival-ready

Description

The Talos Vertical Launch System is designed as a cheaper alternative to the more common VLS design like the Crotalus VLS requiring less welder block per missile. It relies on no script nor mods to achieve this therefore it should be compatible with consoles as well.

Talos is designed to fire the Mk XI-series of low-cost missiles, derived from the Factorum's BumbleBee missiles.

Features:
  • Requires only 1 welder per launch system.
  • High Rate-of-Fire.
  • Small-install footprint (3x3x2 + 1).
  • Buildable in Survival.
  • No script required.

Just like the Crotalus, this blueprint is designed so that you can retrofit the system to existing ships and in the example I used the upgraded Red ship from the Contact update as a demo.

Usage:
Use the provided helm console as an example to control the system.
  1. Open/Close missile doors
  2. Launch Missile

Background
A while back in 2015 I created the Crotalus VLS system which was based on the current Mk 41 VLS in use today. The guidance system is based on that of the Rapier/Jernas SAM and uses Whip's Missile Guidance Script.

The one thing I did not like about the Crotalus is that it requires one or more welder blocks per missile. This can be an issue on some servers where the number of welder blocks you can build per player are limited. The Talos is something I've tinkered with for quite some time and it wasn't until the recent Contact update that I feel it is ready for public.

The design goals for the Talos:
  • Reduce the number of welder required.
  • Maintain a High Rate-of-Fire.
  • Minimal install size.
  • Must be buildable in survival.
  • No script to use it
  • Most important of all - Respect Clang

While the Crotalus is based on the Mk 41 VLS, the Talos is based on the S-300F launch system (aka SA-N-6 Grumble, the naval version of the S-300/SA-10). The launcher only requires one launch tube, with a rotating magazine underneath to house the missiles.

Do note that being a tube-launched system, like most VLS it does not like it when you launch while under acceleration. Lord Clang will be most displeased if you do so.
44 Comments
Mr.Monk 13 Jul @ 8:09am 
so I made my own modded missiles and the launcher isn't able to finish them when reloading. I'm not sure how to fix this issue. Not sure i didn't miss something when remaking the clip.
Stavinair Caeruleum 9 Jun @ 1:44pm 
Understood
MK84  [author] 31 May @ 11:13pm 
You can adjust the reload timers to shorten the time. They're set for vanilla Survival welder settings by default.
Stavinair Caeruleum 31 May @ 3:07pm 
I mean I was able to get it to work with omniarc welders but there's a lengthy time between completion and being able to refire
MK84  [author] 30 May @ 10:31pm 
I'll have a look at it, probably the update broke something.
Stavinair Caeruleum 30 May @ 3:52pm 
Gotta agree with CuteSnek on this one; entire system jams during reloading. Very unfortunate
A Very Cute Snek 20 May @ 3:41pm 
I'm experiencing clanging on reloading, its like the welder collides with the wrong projector first, locking the entire system up
Senanthes 15 Apr @ 7:28pm 
Soooo, I'm SURE I'm doing something dumb, but every time I try and use this system, the missiles launch straight up... Then hover there. That is, if they don't collide and go boom. The launcher is within range of a viable target at about one kilometer, so I'm not sure what's up. Any thoughts?
CHEWBACCA 16 Feb @ 12:57pm 
No scripts, no mods ohh wonderful I'll sub. Wait what's this i need 2 additional mods to use 😆 🤣
MK84  [author] 19 Jan @ 10:37pm 
I try to use minimal groups for some of the logic since they tend to clutter the block list. In hindsight perhaps I should.

@King MILK, thats the limitation of the vanilla projector system. You can either use a mod to allow you to project multi-grid blueprints or what I usually do is build them in parts. I have included the parts in the required items.

@Beancan I might but no promises atm.