MADNESS: Project Nexus

MADNESS: Project Nexus

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The Nevadex Arena Pack
   
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arena
Tags:  enemy
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57.019 MB
8 Nov, 2024 @ 8:33am
30 Mar @ 9:09am
11 Change Notes ( view )

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The Nevadex Arena Pack

Description
DESCRIPTION

Fight against the hyper cloning, soldier making, ass kicking Nevadex.

Nevadex are the clones of the fabled origins in Arena. They're hellbent in maintaining Nevada's order, no matter what its cost. They host deadly anomalies to send in combat to annihilate any threats they come up against

The following mod is tough as the enemies will harmonize in kicking your ass because of their gimmicks as well as a test of your skill

COLOR CODES

For the soldiers of Nevadex, they have colors that represent their status and tasks (THESE ARE IMPORTANT)
RED - the most aggressive and damage dealing units
GREEN - Agile and dodgy and more of a support class among the group
YELLOW - The tanky and hard hitting, they're slow but their hits are able to knock you off to ground
MAGENTA/PURPLE - The highest rank of the Nevadex. They're essentially dissonant units that could perform most of the previous colors they were assigned with and are far better in terms of combat
BLUE - Shooty ranged units

I heavily advice you to take out an enemy that can cause massive problems to your squad if left unchecked. They are color coded for a reason and are distinct from one another, lead your men to win

The enemies that will give you a headache the most are Steelies and the GREEN Units. Steelies are able to do an AoE attack if you fail check on them during outdoor stages. Madmen can stun you with its fists and dizzy you with a blitzing punch. Diamond-backs if their names aren't obvious enough, can freely execute you once they get behind you making it an easy hit for RED and BLUE units

Credits:
Jeff Williams - RWBY Hero (ft. Caleb Hyles)
19 Comments
Avernus! 29 Mar @ 6:56pm 
While its so great, we will all look forward to anomalous threats for the true madness experience..
KeifK'ade  [author] 28 Mar @ 8:39pm 
IMPORTANT UPDATE

This Nevadex Mod is now made to be beaten by Vanilla Origins as half of the enemies that were once previously in the arena have now been removed for balance purposes as well as tweaks and changes to make the Arena fair but challenging for the Vanilla's

The removed enemies will be reserved for the next Nevadex Mod: 'Anomalous Threats'

-Check Update Notes-
KeifK'ade  [author] 27 Mar @ 3:34am 
That's a strange bug, I was sure I didn't make them invincible. I'm gonna make a quick patch on that.
Nulm 27 Mar @ 2:54am 
the ONLY things that damage angelo and seraphus are Nega & falling damage.
sO fUn
Nulm 27 Mar @ 2:49am 
how exactly are you expected to kill angelo and seraphus?
they're both immune to damage with no way to properly get rid of it.
i HAD a bullshit op gun that somehow hurt them.
am i meant to throw them into the abyss? if so, why are they inside without anyway to throw them out of bounds.

prime damage is useless.
i can't apply status effects on them.
i've been executing them for the last 15m & 42s.
they arent dying. i have a 76 combo and my patience is running out.

is falling damage the ONLY THING THAT FUCKING WORKS!?
Multiverso 24 Mar @ 12:24pm 
oh ok, it is compatible with the chaotic expansion arena? i ask if i use that mod with this and the two the origins (chaotic origins and nevadex origins) it is recomennded?
KeifK'ade  [author] 12 Mar @ 2:39am 
@Multiverso

It only affects Nexus Core, not the entirety of Arena
Multiverso 9 Mar @ 9:52am 
QUESTION, it affects all stages on arena mode? or only the nexus core
Avernus! 30 Dec, 2024 @ 9:02pm 
Oh nvm its possible I was just crashing out after losing
Avernus! 30 Dec, 2024 @ 7:07pm 
didja do this on madness, or even complete it on it