Stellaris

Stellaris

208 ratings
Hyperlane Modification
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
488.406 KB
8 Nov, 2024 @ 1:49pm
8 Apr @ 9:11pm
9 Change Notes ( view )

Subscribe to download
Hyperlane Modification

In 1 collection by ItsChugg
Chugg's Mods
4 items
Description
This mod allows you to modify hyperlanes on the map by creating or removing them.

To use this mod, firstly you'll need to research a rare physics technology called Hyperlane Modification, which requires Gateway Activation and Mega Engineering as prerequisites.

Afterwards, in order to add a hyperlane, you'll first need to build an Emissive Hyperlane Generator in one system, and a Receptive Hyperlane Generator in another. On activation, the Emissive Hyperlane Generator will launch a tachyonic beam towards the Receptive Gateway Generator and form a hyperlane.

Alternatively, in order to remove a hyperlane, you can repeat the same process but with the Emissive Hyperlane Remover in one system, and a Receptive Hyperlane Remover in another. Again, on activation, the Emissive Hyperlane Remover will launch a tachyonic beam towards the Receptive Hyperlane Remover and disrupt the hyperlane in the process, removing it.

Finally, if you'd like to entirely isolate a system from the hyperlane network, you can instead build a Hyperlane Isolator in the system you'd like to isolate, then activate it.

This mod is a fork of this mod, which itself is a fork of this mod. It has been modified, merged, and updated to the latest version. I have modified the localisation as well to help better convey how each megastructure works.

This mod has been updated to 3.14. Not the latest version? Leave a comment letting me know!

This mod is not Ironman compatible.

Check out my other mods?

[discord.gg]
67 Comments
M3veronMast3r 29 Jun @ 10:02am 
The Mod says it's not compatible with 4.0 and the last compatible version was 3.14 (in the playsets and mod menu in the paradox launcher that opens after starting the game)
Sypher_77 21 Jun @ 6:00pm 
so i guess i need the utopia dlc before i can use this mod??
Rekhyt 19 May @ 11:01am 
Yep works just fine, even with the new DLC and its new origin :)
ItsChugg  [author] 7 May @ 11:04pm 
Should work perfectly fine for 4.0!
ConfusedAsian 7 May @ 7:50pm 
pls update to 4.0
The Next Decade 20 Apr @ 9:52am 
I wish there was a way to plop down an event whenever that happens. It feels appropriate that an experimental technology like this would sometimes fizz out and break.
ItsChugg  [author] 14 Apr @ 8:33pm 
Unfortunately that is a base game issue. If your hyperlanes are too long or you attempt to make a hyperlane to a special system (such as the L-Cluster) the game will remove it.
Soren Hero 14 Apr @ 9:15am 
Mod is awesome! I noticed a recurring bug, and was wondering if you could help. Sometimes, when I activate a hyperlane, it will sometimes remove the hyperlane after a few in game days, usually the longer ones, but not always. It appears to happen more often when crossing multiple hyperlanes.
ItsChugg  [author] 8 Apr @ 9:12pm 
@Joca Seems I messed up when trying to remove the intermediate stage. Rolled back the mod for now, should be fixed.
Joca 8 Apr @ 7:51pm 
for some reason it isnt working anymore and i don't know why, cant build past first stage