Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=350811795
Soulmates mod 允许制作 Binding Rings。将戒指送给你的灵魂伴侣,这样戒指的载体就可以传送到你身边。为了让你传送到他们身边,他们也需要制作并给你一枚戒指。
该项目位于角色的选项卡中。
Оригинальный создатель мода
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=350811795
Мод Soulmates позволяет создавать Кольца Связи.Передайте кольцо своему избранному, это позволит носителю кольца телепортироваться к вам.Чтобы вы могли телепортироваться к ним, они также должны создать и подарить вам кольцо.
Предмет находится во вкладке персонажа.
The largest source of my confusion was the non-existent description, lol.
However, I suppose I might have just come across this mod page too early & you haven't gotten to it yet...hah, if that's the case, I apologize!
I look forward to see this mod develop! And, if I'm understanding correctly, I'll definitely wait and see what else you release in the future!
One thing that came to mind:
- If you haven't already considered it, perhaps include a config option for the old/new recipe? That way, anyone can use your fixed mod, but they can choose to use the same recipe as before, if they prefer it?
(Personally, I agree with you on balancing it, but I can definitely see other people wanting the opposite!
Thank you for taking the time to answer my question & explain! :D I wish you luck!
Regarding the teleport bug, I haven't had time to test it yet, but I had similar issues with it in the old mod. For now, I'm making small fixes to ensure the server runs correctly, but later, I'll address those types of errors when I have time to play and test them.
Even if the mods you used didn’t cause conflicts for you, my server specifically was stuck in an infinite loading screen. Additionally, crafting gems (for public servers) and the Tungsten Mod weren’t working. Although it might seem minor, there are many old mods with these kinds of issues, including confusion with AddRecipe and file localization paths. This causes the server to either crash at random moments, fail to generate, or generate with major errors. Overall, I plan to rewrite and update all these older mods, first by placing them correctly in the proper recipe categories (weapons, armor, etc., rather than just added mods) for ease of use, and second, by balancing them. The mod recipe was too easy, and the armor was overpowered, so I’ll be adjusting it with a -95% movement speed, among other changes.So, for the ring, I changed the recipe to make it more costly—from 10 gold and one moonstone to 25 gold and seven moonstones for better balance.