Stellaris

Stellaris

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Various Servant Job Rewrite
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1.987 MB
10 Nov, 2024 @ 6:53pm
19 Feb @ 10:32am
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Various Servant Job Rewrite

Description
I have fully rewritten and updated the Various Servant Jobs mod created by 강건너구경 and Lashaer and updated by Azona. I've pretty much rewritten the logic for it from scratch, it no longer changes military service rights or colonization rights and should be signifigantly more compatible with other mods. It now uses 2 new citizenship types: Specialized Domestic Slavery and Specialized Livestock Slavery, which allows you to use the 6 different slavery types from the original mod.

Update 1.3: Enhanced Thrall Worlds!
I received several comments that vanilla Thrall Worlds didn't play very nice with VSJ so I have added enhanced thrall worlds to compensate. These are separate from vanilla thrall worlds and actually act a lot more like Ecumenopoli then their vanilla counterparts. These world's jobs take priority over a slaves set job type for any slaves sent there so feel free to dump slaves and forget about them. These worlds specialize in the production of basic resources over advanced or rare and make great counterparts to Ecumenopoli and ring worlds. Please do not try to assign enhanced thrall worlds with the thrall world, penal world, or resort world designation. (it shouldn't let you but if it does please don't try) I have also removed some remaining limitations on slave types that may have prevented some of them from working with Gestalts. (those of you who noticed that slavery types weren't working that may have been why) please keep in mind that there still isn't much support for gestalts as of yet, it's just been enabled for now. as always I'm sure these thrall worlds will have plenty of issues so if you see any please let me know. Also if anyone has some ideas for gestalt slavery types again let me know. Enjoy everyone!

Update 1.2: Localization fixes!
Sorry for the delay everyone, if I can be honest for a second I had this basically ready to release and then bought Balatro on a whim and then next thing I knew it was a week later and I still hadn't uploaded it. But anyway here it is now so your different servant types actually show what types of resources they generate as requested. I'll probably do some edits to the localization in the next update but I wanted to get this out since it should be a lot easier to figure out what you want. I do have a question for everyone: right now the slavery types are not limited by ethics, so long as you can have slaves you can assign any slave type you want. Should it remain like this or should I add slave types locked behind specific ethics or even civics, please let me know.

Update 1.1: Robot Slavery is a thing!
I read the suggestions and all I could think was: these are truly evil... I want to add all of them! To start things off I decided to go with a robot expansion.

New Slavery Types:

Sentient Calculator: Ever wanted to humiliate your machine enemies? Now you can! Sentient Calculators are fully aware machines used for the most menial tasks in the empire.
"What is my purpose?" "You're an automatic door" *wail of despair*

Sentient Forges: sentient machines repurposed into small but efficient forges, produces less alloys then a foundry worker but at a better alloy to mineral ratio. Also features a catalytic version which converts food to alloys for catalytic empires.

Robotic Pets: Machine version of the Pet slavery type for organics. produces amenities, a small amount of happiness, and a small amount of unity. Extra cute, sadly does not currently come with a portrait but I'm looking into it.

New Living Standard: Reprogrammed Sentience, too get rid of those pesky rebellious thoughts your machines may have, eliminates happiness and consumer goods upkeep. (machine slaves only)

New Policy: Slave Production Type, this is a meta policy for use with mods such as ACOT, gigastructures, etc (or just use it without that stuff I'm not your boss) where you have production levels of 800k alloys per month and the 2 alloys a sentient forge gives you kinda suck by comparison. Adds percentage increases to any VS jobs that produce basic/strategic resources or unity to let them still be useful, so for example brain in a jars increase research output on that planet slightly and sentient forges give an increase to alloy production. Amenities, pop growth speed, and happiness are unaffected by this.

Thanks to Salamander for the idea of Sentient Calculators

previous version (by Azona): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869604638&searchtext=servant

Chinese Translation: steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591

This is my first time making a stellaris mod so if there are any issues let me know and I'll fix them. I've also got a few other ideas for slavery types so I may do an update if people are interested.
111 Comments
nexusphere 19 Jul @ 5:40pm 
Super excited by your work!
Mevennos 17 Jul @ 7:48am 
Just doing a check in! This was my favorite mod and I'm eagerly (yet patiently) awaiting a 4.0 update! Take your time ofc, this was a big change to pops so I'm sure it's not an easy task to do an update on this mod.
computy741 13 Jul @ 1:09am 
Good to see that work got done! thanks for updating
EJR 12 Jun @ 9:19am 
Not that I am trying to hurry you but you got a timeframe when this mod will be updated? This is the only mod in my list that needs updating
PariahOftheMultiverse 7 Jun @ 9:34am 
Is there a way to change the living standards for specialised slavery?
blood_guts 20 May @ 6:52pm 
yeah now that multiple different pops can grow on the same planet and there's a trait for necroids to give 50% more from livestock, you have the potential to do some crazy stuff.
EJR 19 May @ 12:31pm 
Due to the changes to pops, I'm interested to see how this mod will be used in 4.0
blood_guts 18 May @ 7:11pm 
Excited for the update of this mod. I wanna mass produce lab rats like never before
williamestep23  [author] 17 May @ 12:22pm 
It will receive a 4.0 update yes, I've been busy over the last few weeks and haven't had time to play the update yet but as soon as I have I'll get right on it. Sorry for the continued wait guys I've just been busy. It'll probably be within the next month I know that's disappointing. On slightly more interesting news I'm also looking into taking on the Cradle at the end of the Universe mod since the original author vanished so this 4.0 update may release alongside something else which could be cool
EJR 14 May @ 2:05pm 
Update for 4.0?