The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Curse of Mortality: Void Floor Revamp
   
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12 Nov, 2024 @ 5:28pm
14 Mar @ 11:44am
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Curse of Mortality: Void Floor Revamp

In 1 collection by PixelPlz
Pixel's Commission Work
16 items
Description
Your breath is getting quicker; the end is coming…

The Curse of Mortality has been unleashed upon the Void; a guaranteed curse that makes the final floor of the game significantly more perilous and pernicious. The Curse has 2 main effects on those who dwell within the domain of Delirium:
  • Enemies and bosses start with near invulnerability, and lose that protection gradually over the course of 5 seconds. Bosses within boss rooms maintain some protection even after it would normally expire.
  • Getting hit increases the damage taken by the next hit within the same room, increasing infinitely.
Mortality can only be alleviated after Delirium is killed, and the Curse will not impact you in the final fight.

Note: This mod requires both REPENTOGON and Better CurseAPI to function!

Credits:

This mod was commissioned by the stubborn vinnyp316!
Also available on GitHub[github.com]
18 Comments
directionz 27 Nov, 2024 @ 1:38pm 
Great idea
NegativeNev 16 Nov, 2024 @ 11:33pm 
a.
vinnyp316  [author] 16 Nov, 2024 @ 8:17pm 
Having this difficulty increase as a curse also helped get rid of the curse of the Lost and Maze from showing up, which is always nice to not get on the Void. As for the 3 complaints you have towards the Void Mola (on largeness, boring-ness, and Delirium) this mod hopefully somewhat addresses problem 2, and if nothing else makes you earn that torn post-it-note.

Thanks for the comments, much apprenticed.

(Part 2)
vinnyp316  [author] 16 Nov, 2024 @ 8:16pm 
@Mola and @Khakis, I appreciate both of your comments a lot. Khakis, obviously I appreciate the defense of the mod's existence, but also Mola thank you for writing a well-formatted opinion piece on why the mod does not help fix the Void in your eyes.

I think it best to state my philosophy on the mod. The Void floor, not Delirium, just the floor, is b***ch-baby easy. You get there super strong, you clean through bosses getting more items and just steamrolling what's supposed to be the ultimate challenge in a traditionally "long" run. This mod fixes the difficulty issue, at least to me, by forcing each room to take some level of thought and intentional decision making.

(Part 1)
Khakis 16 Nov, 2024 @ 7:37pm 
@Mola I mean to be fair, it currently isn't at all possible to rework the entire floor to use its own room pool, as the game's mod API doesn't support it, and Repentogon is not at a state yet to make it possible so of course this mod's not gonna solve the core issues.

This mod at least attempts to make me have to use my brain a little since when The Void portal appears you're usually gonna have a build that turns the run into a baby sensory video
Shambler13 15 Nov, 2024 @ 9:15am 
adds a pretty nice challenge to a usually easy floor :)
Mola 14 Nov, 2024 @ 7:33pm 
Gonna be honest, I don't see how this solves any of the Void's current issues. The whole problem with Void is that 1. its annoyingly large for something you encounter at the end of a run 2. its repetitive and boring since all it does is recycle rooms, enemies, and bosses 3. the final boss is bs at times and mostly an unfun spammy bullet hell with no interesting patterns.

I don't see how forcing me to spend 5+ extra seconds in each room with the same copy pasted room layouts makes the void experience much better when its main problem was already the tediousness and blandness of the the floor. The Void is just something you want to get over with quickly since its design is so lackluster, not something you want to be forced to spend more time in.
supah 14 Nov, 2024 @ 6:59pm 
this mod killed my grandma Okay
Nadi 14 Nov, 2024 @ 4:06pm 
me when video game is slightly challenging :isaac:
RFil 14 Nov, 2024 @ 3:57pm 
Yea, just make bullshit last floor more bullshit than ever :D