Mount & Blade: Warband

Mount & Blade: Warband

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Phantasy Calradia
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2.309 GB
13 Nov, 2024 @ 2:35am
26 May @ 5:29am
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Phantasy Calradia

Description
2024 update to 'my' Phantasy Calradia 2018, fixing most issues and adding gameplay improvements.

You MUST set in video options "Load textures on demand" to ON to run this mod stably.

Changes from Guspav's Phantasy:
Diplomacy v4.3, with nothing left out.

Wife as a Companion updated to allow more personalities to join.

Aristocracy creation: families in native span factions, which mixes families across borders in native but causes trouble in the 6 race, 13 faction landscape in Phantasy 2018. Families are created differently, without crossing faction boundaries AND without creating "orphans". All kingdom ladies have fathers/brothers/spouses/or female kingdom lords (as sisters) to ask permission to court. No more having to elope...

Trade, Economy, and Enterprises: the opportunities to speculate in raw goods such as salt, iron, furs, and silk have never been so plentiful. Enterprises pay well, there exists banking services (but with higher interest payments and fewer exploits than you might remember) at the four ways inn, and trade routes that Guspav missed for all the exotic factions were remade so that all factions send kingdom traders correctly throughout the lands.

Auto generated scouts, patrols, and traders: These exist, but in lower numbers than you might recall from other mods, in order to control the total party count. Movement is thus kept very smooth and with no stutter (on reasonably powered PCs), even with the player selecting fast moving wait time.

Adjusting the game to fit your PC: wait time is adjustable in camp menu "Phantasy settings".

Thinking of parading your motley party chock full of racial enemies down main street of that town just ahead? think again -- prejudice against some races may have the town or castle doors shut tight in your face. With 6 races and another two virtual skins (factions that have special likes and hates), everybody doesn't like somebody. Or really be a pariah, and choose to be a Necromancer, with most of the map giving you the bum's rush.

Tired of being confined to 3 evil factions, but you're a magic using Drow? Slip your way into the mageocracy -- where they respect power, not just alignment. As neutral as can be, except the Blazing hand dislikes them.
Thinking Diplomacy randomly allies strange bedfellows? Not so fast. Alliances between traditional enemies break up much sooner than usual; while long time allies tend to form more stable partnerships. Recruiting is easier in villages that don't have a bias against the make up of your party -- and helping the village out during an epidemic is perhaps the fastest possible way to grow good relations with a village.

Take everything you THINK you knew about Phantasy Calradia, 2014 edition, place it gently in the fireplace, set it on fire (safely and carefully), and use it to heat your home this winter. There is nothing familiar about Phantasy 2018, and now 2024. 37 pages of updates notes just for this year alone.

Faction viewer capable of showing more than 7 factions: Yes, but I broke this into two views - one for factions 1-6 and one for 7-13

Tree viewer for troops: one was not sufficient to show ALL troops including every kingdom lord, every companion, and every kingdom lady in real time. Nor every mercenary and bandit troop. Nor every king and queen, every pretender, and even you the player. Instead, 3 viewers show ALL of these. You can see what they carry, the stats, their special abilities, if they can dodge well, all their capabilities at a glance.
Added tools for monitoring the player skills, prejudice, trade routes, total parties on map: of course.

Crafting: 105 newly added recipes
Combat changes: Dodge is limited by a timer, so no more ninja that can't be touched dodge spam. If the target is lucky enough to dodge once, they won't be dodging again for some seconds. They also can't dodge spells and summoned weapons, nor gunfire - although firearms are rare, found only in the Dwarf faction. You can MAKE a pistol, but you can't make the ammunition ... so for better or worse, you won't be handing every squad member a firearm anytime soon.
Stealth attacks: originally needing an overhead of 48 instructions per swing just to decide whether or not the attack qualifies as a stealth attack, this now happens within 16 instructions.

Cleric and mage spells: pretty much every spell has been re-written since Guspav's era.
Resistances by material type, a more nuanced magic and healing system, better control over every spell effect active on every agent, and using far less bandwidth than before to support larger battles.

Auto calc and magic users/clerics: Finally, yes. So long as diplomacy "use terrain in autocalc calculations" is left ENABLED, autocalc ALSO scales magic users and clerics for every battle that gets auto-calculated (sieges where the player is not watching the battle for example).

Wages and morale for Necromancer parties; reinforcements; party size; food consumed by undead: all retooled.
Necromancers have many subtle buffs now. Auto-ressurection of fallen troops? Yes, but it is a small number of them. It stays subtle but it is unexpected, and unique. More waves supported for reinforcement, and a better scaling of battle size. Updates roughly weekly.

DISCORD https://discord.gg/uksGG9HVP7
But don't click that from Steam, Steam corrupts this as of a few days ago. Instead type exactly as Steam shows but don't be lazy and copy from steam, type it manually at a browser. The reason is steam injects more text into that if you use the 'copy" function or click from here, and this gets an invalid invite result at Discord.
Popular Discussions View All (10)
4
20 Jul @ 8:33am
How do we increase merchant/store money?
PorkCHOP
46
24 Jul @ 6:16am
Bugs to Report
Azremen
25
26 Dec, 2024 @ 9:27am
Game crashing when I save
vassandor
411 Comments
Galah 41 minutes ago 
hmm, if you use firestorm as a cleric is becomes stuck at being activated and will spam no enemies in range non stop. and the second a single enemy enters range it will burn all your faith points to use the spell. Not giving you time to cast any other spell.
gsstar  [author] 27 Jul @ 9:13pm 
gsstar  [author] 20 hours ago 
The mod is offline due to too many pending bug reports that I do not have time to investigate.
It may get attention sometime in August, else perhaps in September. Please don't pester me if it is not this important.

Update: If something in the mod BOTHERS a user, be advised they have 3 choices:
1) ALL the source code is included in the mod already. Anyone that feels something should be changed is welcome to do so on their own private copy. They can stop expecting me to drop what I am doing elsewhere to come burn more weeks tweaking something their way.

2) Learn to enjoy what little works instead of pouting because something is not how they wanted to see it written.

3) Wait 3-5 months for me to consider burning 3-5 weeks on their little tweak. If it took so little time they could have done it themselves in step 1 and left me alone.
gsstar  [author] 26 Jul @ 10:09pm 
I expect an update to Phantasy Calradia 2024 in about 1 month, aiming specifically for animations and HDR mode. Other than this my time on 2024 is closed and any OTHER changes will be folded into 2025.
gsstar  [author] 5 Jul @ 8:20pm 
As for why turn off HDR in WSE2, this is where running it once without starting wse2_loader proves something: I have HDR turned off at module.ini to avoid an issue with a grass in Polished Landscapes kit from crashing when HDR is turned on. WSE2 however skips looking in module.ini for the command to override HDR while the mod runs, and gives freedom (and responsibility) to override mod settings. That sounds great unless it crashes something.

If I had more time, I may yet dig out "Polished Landscapes" amd replace it with something less twitchy. But right now I am focused on THIS year's mod, not LAST year's mod, so I am not putting in more time on 2024. I can look at it for Spetember; I will be busy all summer on other more important tasks than saving you 5 seconds in WSE2 settings. I agree HDR looks prettier, but disagree with anyone setting my priorities for what time I have.
gsstar  [author] 5 Jul @ 8:13pm 
3) After each update to WSE2, some users (anyone running Kaspersky free anti-virus for sure) will have the WSE2 file lua51.dll missing. The rest of WSE2 updates but the update deletes this one file and anti-virus blocks it from putting it back changed. This makes an "error creating LuaBuffers" message and the mod exits. Other mods simply never make a Lua folder or run WSE2 lua code, else you would see this more often. The fix is to copy lua51.dll from the WSE2 you downloaded, even from a year ago, to the path shown in the message, which is Warband's executable folder. Just that one file. Now it runs.

I do not use any lua calls or syntax that was not supported by the earliest version of lua51.dll, so I don't need a lua update. Anything the original file could not do I performed using Warband script operands and sent the result via a list, which lua can find and access. Anything lua made was returned in the same list, which Warband can access.
gsstar  [author] 5 Jul @ 8:08pm 
Now for step 3, try running without starting WSE2 if it is installed, to see if the issue is from WSE2.
At Steam Library, click Mount&Blade Warband and run once to see it work. If you have WSE2 installed, 3 more things to check:
1) Options: Load Textures on Demand as for Warband, but in WSE2 your warband settings are no longer used so you need to also set WSE2 to match.

2) Select Native mod, or any other mod that works, and once running Options: Graphics: scroll down and HDRmode = Off I'll explain why later. You can leave Native and go back to Phantasy Calradia 2024 now.
gsstar  [author] 4 Jul @ 10:17pm 
As for Moddb, they won't let me delete the old versions either. If I had my choice it would be Steam or nothing, rather than have an old version at Moddb that people come all the way to steam to complain about. Moddb made me wait 13 days on each approval so I stopped updating there. Steam makes me wait a maximum of 6 minutes, plus I know it got updated correctly at your PC, while Moddb I pretty much need to nuke all the patches and force a full download if I want to be sure it was patched correctly. Steam does incremental patches, meaning it only updates files with a changed CRC+datestamp. This makes for the best possible update experience, and at one time I updated every 4 days on steam.
gsstar  [author] 4 Jul @ 10:14pm 
Other than this, there was an issue with the Moddb version back in December that is mainly / mostly fixed for Steam Workshop version, where after some time your beached player ship could contribute to a crash when the mod is saving its backup savegame. This would be seen more often if the savegame policy was set to "realistic saves" meaning the Warband took away your ability to choose when to save and saved perhaps 20 times more often. I don't see that issue now.

Don't complain on Steam if you are instead running a 6 months old version. Steam has the latest/most correct image. But there is no way you can load 2.3 GB of assets without toggling on "Load Textures on Demand", so that is the first thing I want you to look at.
gsstar  [author] 4 Jul @ 8:47pm 
Turn ON Load Textures on Demand. This is done at configure: video BEFORE loading the mod. Start Warband, DO NOT click "Play Mount & Blade", click Configure: Video: Load Textures on Demand is halfway down the page. That MUST have a check in it to be enabled. Then click OK and you can start the mod via "Play Mount & Blade".
Siluda 4 Jul @ 3:21pm 
mod always crash