Noita
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Lost Mages
   
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13 Nov, 2024 @ 4:41am
13 Nov, 2024 @ 7:59am
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Lost Mages

Description
You find mages scattered around the world, the robes look familiar, but they do not attack you - instead, they ask for an item or a potion and in return they give you two spells.

• You cannot harm the mages, but if an enemy hits them they retaliate.

• They are good swimmers, but can still take significant damage from the environment.

• If the required flask is found but some is missing, the mage will be satisfied with 65%.

• In their impatience the mages can be erratic, standing right next to them allows you to talk to them. (Press E to talk and E to fast forward, then move away to close the dialogue.)
Popular Discussions View All (2)
0
18 Nov, 2024 @ 2:11am
Spiritual Allies
ALEX XXX
0
14 Nov, 2024 @ 8:06am
Suggestions
Krake
20 Comments
friedmandesigns 9 Feb @ 7:02pm 
The first (and only) 'Lost Mage' I encountered asked me for a potion of "Skeleteens Blue Brainwash soda" (dubya tee eff??), soo random! So I used a Wand of Swiftness with a Summon Time-Travel DeLorean spell from the 4th parallel world to the west, went back to (approx.) the 1990's, hit a Hot Topic in a mall, crossed the streams back to Noita, threw the soda at the mage. The Mage rewarded me with a "Summon Cloud to Yell Angrily At" spell and some magical rose-colored glasses ... super dope! 10/10, would Lost Mage again.
Rasenshuriken147 25 Jan @ 5:24pm 
Nice concept
VI 19 Jan @ 4:53pm 
gg:steamthumbsup::steamthumbsup:
reynabo 12 Jan @ 3:29pm 
chulo
Don Diego de la Vega 3 Jan @ 8:14am 
YOOOO THIS IS SICK!! :rjumendoka2:
cookiejoy13 1 Jan @ 12:11pm 
anyone else not being able to trade firestones? might be my other mods that cause problems, just want to check
OP制造厂 5 Dec, 2024 @ 5:19am 
OP制造厂 5 Dec, 2024 @ 5:12am 
Not supporting the translation of dialogue text into other language fonts, and the items required for the transaction cannot even display their names or code-key name, which is a very bad experience
不支持将对话文本翻译成其他语言字体,交易所需的项目甚至无法显示其名称或代码名,这是一种非常糟糕的体验:steamsad:
pinkowishalex 27 Nov, 2024 @ 6:08pm 
great mod, but i have to agree with others in the discussion that the mages need to be buffed and have slightly better pathing. they continuously walk into flaming objects like blind lobotomites which not only kills the immersion aspect of the mod, but the mages often die before you can even begin to look for whatever it is that they want. maybe if they were to just avoid or jump over damaging objects like lava and fire as well as harmful substances, had a bit more HP, and did a bit more damage then the mod would be absolutely incredible. or, alternatively, if they had a much higher chance of spawning as tele-mages, as they are the ones who seem to manage to survive for the longest due to just teleporting away any threatening enemies
Slushy 27 Nov, 2024 @ 10:53am 
Make it so they can be spritzed with liquid easier, so you can put them out if they're on fire.