Space Engineers

Space Engineers

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Tiered Tech Blocks (Prototech update!)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
32.660 MB
13 Nov, 2024 @ 6:43am
10 Mar @ 3:46am
5 Change Notes ( view )

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Tiered Tech Blocks (Prototech update!)

Description
Tiered Tech Blocks (Prototech update!)

This is a copy of the original mod with updates for the Prototech DLC.
The original mod is available here: Original Mod

This mod adds enhanced versions of functional blocks for Space Engineers with a tiered progression system. The update for the Prototech DLC includes a new balance for all Prototech blocks, matching recent changes in the game and providing a more balanced experience.

Balance
The mod introduces 3 additional tiers for most functional blocks:
  • Tier-1: 2x stronger than the vanilla block.
  • Tier-2: 4x stronger.
  • Tier-3: 8x stronger.
  • Prototech blocks: 32x stronger.

Changes from the Original Mod
  • Rebalanced Prototech block stats to match the latest DLC.
  • Minor balance adjustments to the original mod’s block stats.
  • Balanced for gameplay with a mod that allows crafting tech components. This makes tech components easier to obtain and usable in the mid-game, while Prototech blocks are strengthened as end-game items and very challenging to acquire.
  • Adjusted crafting costs for components. Components (especially Tier-3) require a LOT of resources to craft. Crafting tier components is only available with the mod .

Useful Links
13 Comments
BXVXB 13 Jul @ 8:41pm 
It looks like this mod have same bug as the original one. When added before world generation, there will be no component selling factions.
Carebear Scrooge 22 Jun @ 4:59am 
Most prototech is not 32x
derpy 27 May @ 11:43am 
Can we please have an update for the new prototech fusion reactor?
coldform 15 May @ 9:01am 
hey, I was wondering if I could use this mod's content in conjunction with another mod. I intend to use publish the mod as "unlisted" for use on my server only.
MADJOE74 29 Apr @ 6:54am 
is it possible or do you plan to add the new items from Fieldwork update ? (o2/h2 Tanks and generators)
evangs1 12 Mar @ 7:24pm 
Hello, this mod is great, but there are no tiered weapons. The original mod has an add-on mod for weapons, but it requires the original mod to function, are there any plans to solve this or make a new dependent mod with the weapons?
Sniper 28 Feb @ 6:47pm 
It's mainly a problem on high gravity worlds, if im in space or on the moon its completely fine although i had a ship with a completely empty inventory fail to even hover at one point
Key_J  [author] 28 Feb @ 6:13am 
This is possible if, for example, on an existing drilling ship with sufficient thrust, the cargo containers are replaced with the T1 version and then filled with ore. In that case, they will hold twice as many resources, and the ship will weigh more than originally calculated.

There was also a bug in the first version of the mod where the welder and grinder blocks had excessive weight, but this has now been fixed.
Sniper 25 Feb @ 3:59pm 
For whatever reason this mod causes certain size large grid ships to fall inside atmospheric planets even with more then adequate thrust.
Key_J  [author] 19 Feb @ 2:55am 
Unfortunatley, the server doesn't allow me to delete the old TTB mod from my server because the craftable tier components requires it
Sorry, that was my mistake. I have added a new mod that allows crafting Tech Components and has no dependencies.

What specifically changed in terms of 'crafting costs' and prototech being 'rebalanced'
The cost and range of the drill and ore detector have been increased.
The power of all Prototech blocks has been significantly increased. Now, they are 4x stronger than Tier-3 or 32x stronger than the base version.
For example, the power of the Prototech thruster is 138,240,000, compared to the standard thruster 4,320,000. The same applies to gyroscopes, batteries, refineries, and other prototech blocks.