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1 I totally understand the author wants to follow the CVBG OOB from the book (sry I haven't read it yet), but a huge CVBG does affact the game performance on most computers.
2 After shooting down all red bombers, it still need a loooooooong time for the fleet to get to landing zone.
3 Maybe dividing red bombers into more sub-groups and letting them attack from different direction will be good idea. (maybe also add some attackers coming from different altitudes?)
4 How about add 1 or 2 enemy submarines? They can help Tu-16 and Tu-22 targeting the CVBG at beginning (of course it need extra balancing work, or the CVBG will be easily destroyed by huge wave of ASMs), then if the player is too focusing on air defense and ignore the ASW part, the submarines will teach them a lesson by making severe damage.