Arma 3
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Serious Artillery (ACE compatible)
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Data Type: Mod
File Size
Posted
Updated
570.367 MB
14 Nov, 2024 @ 3:28am
10 Apr @ 11:05am
19 Change Notes ( view )

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Serious Artillery (ACE compatible)

Description
This is an ACE compatible version of my serious artillery mod based on tusino server artillery modules. It is a work in progress at this time so expect issues (mostly dependency, russian translation). Basically you will have some ultra realistic artillery pieces (mortars, howitzers, SPG, MRLS). Be warned it is not easy to learn to use them, You will find some videos about the topic on my youtube channel: https://www.youtube.com/@gezalesko3813

The range tables to work properly you need to switch off air resistance in ace artillery addon options as it has it own ballisitc engine and will mess up.
82 Comments
fds 7 Aug @ 8:35am 
If it's possible how to change parameters such as air density, wind speed, magnetic declination et cetera?
Karl  [author] 10 Jul @ 9:29pm 
Hi @FDS,

Enable all required mods and it will work.
fds 7 Jul @ 6:46am 
Hello, I have a problem: I can not spawn objects of thos mod in Zeus. Basically can't spawn 82mm boxes in scenario using Zeus. Any way to fix it? Zeus simply doesnt see as object and categorize 82mm boxes as "empty" thing.
Karl  [author] 4 Jul @ 11:48am 
Thanks for your feedback, BIG GUY.

To all:

We have the American "GTA 5-2-12" and the Russian "АК-3 Артилерійський круг" ready in "MapTool" in very high quality. They are fully functional, but we have one problem: activating our PBO prevents the ACE "plotting board" from working.

We can't find a solution; if anyone can help us with this, it would be greatly

If the solution is found, we can include any maptool we want, no matter how complex.

Contact us if you think you have some expertise in this area. Even if it doesn't work, it doesn't matter. We need to find a solution to this problem.
BIG GUY 30 Jun @ 6:07pm 
it does
Karl  [author] 30 Jun @ 12:11pm 
Hi @Big Guy,

Can you try just with the required mods and tell us if your error persists?
BIG GUY 29 Jun @ 4:38am 
scripts in the tu_arty PBO aren't loading on start for example "\iAmGunner.sqf not found"
gezahu  [author] 29 Jun @ 4:26am 
Hello BIG GUY.. I would if I could.. how to do that?
BIG GUY 29 Jun @ 2:16am 
make work server side please
gezahu  [author] 22 Jun @ 8:01am 
probably but not easily Redzitus... I dont have the time to do that for sure