Half-Life 2

Half-Life 2

235 ratings
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type: campaigns
contains: maps, materials, models, ui, sounds
vehicles: crane
File Size
Posted
Updated
804.728 MB
15 Nov, 2024 @ 11:25pm
26 Nov, 2024 @ 10:29am
11 Change Notes ( view )

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In 1 collection by Jim_Partridge_Mapping
Jim Partridge's Half Life 2 Levels
6 items
Description
Alyx and Gordon take to the road one more time and into the earth to destroy the one enemy who's always been watching...

My most ambitious Half Life 2 project now featuring:
- 12 new maps in this campaign
- Episode 2 style gameplay
- Fully active Alyx companion who'll help you solve puzzles and comment on your progress
- New environments not seen in the main games
- Lots of new puzzles
- Original models my Ed Vincent (huge ships and vehicle elevators etc)
- gman sightings for those who keep a sharp eye!

If you liked this you can check out more of my Half Life 2 Projects here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367095512
74 Comments
acebecks179 14 Jul @ 9:20am 
Some areas were fantastic, original, and intuitive, while other areas needed more work. I would've loved a little more time at White Forest base, but that's not a really valid criticism, more of a personal wish. I found a couple of bugs, and I would suggest using the restart command in the console any time you go into a new map just to flush out any bugs. Otherwise, fantastic mod!
Witzbold 13 Jul @ 1:42pm 
shit alyx campaign is really dumb 2/10
Я ЛЕГЕНДА 18 Jun @ 1:17pm 
сделано так качество будто делали сами валв!
Я ЛЕГЕНДА 18 Jun @ 1:16pm 
its so quality made feels like some levels that been cut from the original game
Ick Am Su 25 May @ 5:54pm 
While there were some confusing parts, I really enjoyed this. You can see all the work that went into it and you created something that felt big and sprawling. Thanks for all the hard work. Very nice job.
Vortex-Viper 14 May @ 8:00am 
Here's a Tip for the Start of Campaign

You Don't need to go through the Headcrab Infested Part of the base. To the left of the Tunnel where you grab the Crowbar is a pile of barrels, stack the barrels in a way to climb over the fence that the G-Man is behind.
Monroe 3 May @ 7:40pm 
This one was, unfortunately, a step back from the previous. The head crab part at the start was almost a quit moment for me, I didn't realize that I needed to flip the breaker box. Also, running through the same section of the previous game was eh. Did we need the rolling concrete tube again? Did the Combine pick it up, reinstall it and then do the same trap? The repeat is a relatively smaller sequence but ideally it would have been done different.

Was a fun campaign overall though. Nice work!
Sentry 14 Apr @ 10:47am 
Some criticism:
Braindead alyx
Braindead zombies (ironic)
Good maps and gameplay but it sometimes is SO confusing where to go or what to do. I used to think that the scene where the rebel knocks over gravguns is a bugged way to get the gravgun.

A good experience nontheless (fuck alyx)
voktam 13 Apr @ 5:10pm 
I've seen the ugliest and crudest use of ivy textures in this mod. I'd give it a "dislike" for that alone, but I won't because I liked it overall.
Jim_Partridge_Mapping  [author] 23 Feb @ 7:45am 
Good feedback though. i guess players might turn back at that point...