Sea Power

Sea Power

240 ratings
Jane's Fleet Command Redux
13
7
2
7
2
2
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Timeframe and Location: 1980s
Mod Type: Mission Pack
Alignment: NATO
File Size
Posted
Updated
2.587 MB
16 Nov, 2024 @ 7:40am
22 Feb @ 7:09pm
22 Change Notes ( view )

Subscribe to download
Jane's Fleet Command Redux

Description
Things may appear broken, I’m working on an update for 0.4.0

A recreation of the original Jane's Fleet Command missions. Since not all units and nations are available in Sea Power, missions are remade with the spirit of the original but with various changes to make things work within Sea Power.

If you're unfamiliar with Jane's, most of the missions are relatively short and fast paced. You can expect to be thrown into the action the moment the mission starts. The easier missions are a great way to learn how to play the game.

Currently available missions:
* Chinese Special Forces
* CVBG Norwegian Sea
* Pacific Pirates
* Shore Bombardment (Significant changes vs Jane's - see here for details)
* Iraqi Strike
** Bugs and Drugs
** Hair Trigger
** Iranian Attack (Minor changes vs Jane's - see change notes)
** Lewis and Clark Deploys (Original: Wyoming Deploys)
*** Nominated for an Oscar

Want to keep playing after getting a mission complete? Press the <Escape> key a few times on the score screen to return to the mission.

More missions will be added over time, I'm currently limited by Sea Power's unit roster and mission editor capabilities. As more features and units are added to Sea Power, I will be able to add more missions and polish existing missions.

If you are missing any missions or changes, unsubscribe from the mod and resubscribe to force an update.

Note on Destroying Buildings
You may find destroying buildings difficult depending on how you attack. Sea Power models damage by location and part. On a ship, if you hit the same spot again and again, eventually flooding and fires will sink the ship. For a building on land, hitting the same part over and over will only destroy that one part while leaving the overall building barely damaged. All units have a total health pool and a health pool for each part. As parts get destroyed, the total health pool starts to reduce. Destroy enough parts to deplete the total health pool. You do not need to destroy all parts to drain the total health pool. To deal with this, avoid using precision munitions. A glidebomb tends to always hit the same spot on a building. Level bombing with dumb bombs from higher altitudes is the best method as this results in the largest spread - hence damaging the most parts.

Changed files that may cause conflicts with other mods:
language_en\land_unit_names.ini
land_units\airfield_small_1_variants.ini

This mission pack was balanced for vanilla. While it should work with other popular mods (eg White Sands), missions may become too easy/too difficult/break entirely.

Want to create your own missions? Check out my guide on steam.
Popular Discussions View All (2)
11
17 May @ 7:35pm
* Shore Bombardment
Techno
0
16 Nov, 2024 @ 8:22am
PINNED: Known Issues
Techno
155 Comments
Techno  [author] 3 hours ago 
Paulopanz and Iron, thank you for your support. I fully intend to continue supporting this mod, it will just take a few days before I can release an update for the 0.4.0 version of the game.
Iron 3 hours ago 
Looking forward to plying again after the update, please do not abandon this mod.
paulopanz 18 hours ago 
Please update this great mod!
Techno  [author] 2 Aug @ 5:14pm 
Merc, thank you for your support! I'm working on it but it will take a few days at minimum, there have been a lot of changes with this latest patch.
-MERC- Merc8ninE 2 Aug @ 2:07pm 
Hoping one of my favourite mission packs gets updated and new missions added with new patch.
Techno  [author] 30 Jun @ 5:15pm 
Hi Jasoriab, I'll have a look!
jasoriab 28 Jun @ 12:30am 
Hi @Techno

Could you please update the campaign's land_units_names.ini file when you can?

There have been many changes to them in lasts months, and this could fix potential issues in the current state of the game.

Thanks in advance ;)
Techno  [author] 31 May @ 10:33am 
Georgebuilder, sticking to vanilla is simple and makes this mission pack easy to install and use. Building off another mod would be very complicated and introduce a ton of issues. I'm sure we'll eventually get ships with VLS in vanilla. I will update the missions as we get updates from the devs.
GEORGEBUILDER 31 May @ 9:25am 
why dont you use the ntu and the soviet version of that mod for these missions if i remebner correctly doesnt janes fleet command use ships with stuff like vls
Techno  [author] 24 May @ 5:28pm 
Simpson, thanks for the details. Not sure I'll be able to replicate that but I will reword the popup message slightly so it covers that situation.