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There's really not much I can do other than point to that
anything that conflicts with the multiloader will by extension conflict with this
And as I told the other person a few days ago, there are other mods that also use multiloader that could/do edit the same commands this does and would end up overwriting this addon
Well, no, because multiloader makes use of its own skill_manifest file to help load the addons that depend on it
Won't load automatically otherwise, without the manifest file calling on it
The requirement is so this can be compatible with other mods. There's plenty of good or interesting ones out there that also use multiloader, so this way it'd be possible to use most of them at the same time
Half Life 2's workshop unfortunately isn't like Garry's Mod where you can just load up whatever, it's more like file replacements, just more convenient.