Half-Life 2

Half-Life 2

60 ratings
Descent
   
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type: campaigns
contains: maps
File Size
Posted
Updated
154.907 MB
17 Nov, 2024 @ 8:57am
1 May @ 2:54pm
4 Change Notes ( view )

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Descent

Description
5 Chapter long campaign, spanning 30-40 minutes in gameplay

Story: The Combine on the surface begun tracking you and your squad down. Everyone died but you, who was lucky enough to find a still functionable elevator. You don't know where it will take you, but you must hide from the Combine, so you descend deeper.

There are no map triggers in the campaign, so here are all the maps to type into the console
changelevel descentp1_mines
changelevel descentp2_cavern
changelevel descentp3_labyrinth
changelevel descentp4_refuge
changelevel descentp5_secrets

Work Development:
November 27th, 2023 - May 28th, 2024

Updated Version:
April 23rd - April 30th, 2025

Gmod Version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256678971

Gamebanana Version:
https://gamebanana.com/mods/516640

Made By Sournale
19 Comments
StandingDude202 17 Jul @ 4:31pm 
Are you truly sour. :steamhappy::steamhappy::steamhappy:
⛧Megalomaniac⛧ 9 Jul @ 1:32pm 
the first chapter is so much harder than the rest of the maps
ahmadsyar 28 May @ 10:04am 
nevermind i got it
ahmadsyar 28 May @ 8:20am 
the chapter 5 is stuck. no way to proceed. nothing to climb.
Sam  [author] 30 Apr @ 8:17pm 
A major update has been added to all 5 maps. Namely optimization, fixed leaked skyboxes, fancy lights, new props and textures. Enjoy :)
Я ЛЕГЕНДА 6 Mar @ 7:57pm 
мне не зашло не качайте этот мусор это пустая трата времени
i didnt like it its waste of time
ImmortalJFKman 28 Feb @ 6:07am 
You forgot to put revolver in in your map
HatfieldN 27 Jan @ 12:11pm 
sournale wtf i thought you just made videos not maps
Sam  [author] 8 Jan @ 5:08pm 
oh yes, and ive learnt how to do optimazation (at the basic level), im first going to re-update all my rubble maps, then ill do descent. but this is sometime far in the future. stay tuned :^)
TVoLk 8 Jan @ 12:37pm 
I enjoy how you love using lighting with uncommon colors. You improved your brushwork a little compared to previous mappacks. I liked how you tried to improve your game design; it shows that you worked hard on the gameplay. The last map reminded me of System Shock 2 with its primitive figures at the end of the game. The sound design is awesome.
But, there are many bugs. The biggest issue is: YOUR OPTIMIZATION DOESN'T WORK ON THE FIRST AND FOURTH MAPS, IT'S TOTALLY BROKEN. YOU CAN SEE THIS BY TURNING ON MAT_LEAFVIS 3 IN THE CONSOLE. The grass grows on the walls of the ¿mines/caves? . Lighting sometimes doesn't work correctly. Due to the lack of prebuilt AI, enemies stay in the same areas, making them easy to kill.
But anyway, I think this mappack is underrated. The half-year spent developing it wasn't in vain!