No More Room in Hell

No More Room in Hell

93 ratings
Southpole
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Category: Objective Maps
File Size
Posted
460.697 MB
18 Nov, 2024 @ 4:13am
1 Change Note ( view )

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Southpole

Description
During the outbreak, FEMA had repurposed the South Pole Station to become one of the last safe havens on earth, and where they could complete the final stages of the zombie vaccine. However, an unexpected decision to fly in large groups of survivors from the mainlands caused the station to become overwhelmed. Forcing you and other survivors to lock down the station's cafeteria and isolate yourselves during the darkest months of the Antarctic winter.

Now at first light, your group has spotted a helicopter circling the station. Now is your chance to escape and fight through the horde to reach rescue! However, the helicopter crew will need you to pick up the last samples of the vaccine first, as the cure is almost ready...




For those who remember this map teased years back by Macgyverthehero, he gave out his VMF for anyone who wanted to finish it. I decided to give it a shot and try my best to create a vision that he will like. There's so much more I wanted to do with this map but honestly I've lost interest and wanted it to be done. I wouldn't say this map is entirely hard but maybe play it with 2 or more people.
If you're have issues getting key inside door for radio objective, carry the actual key and not the glow stick attached to key. I hope you guys enjoy this map!



Also I want to thank Y#shieon and Kevin for helping me create some bits of the map or fixing some sections. Admittedly I wouldn't have finished without your help. Thank you also Medianoche for providing the guitar icon for the model used in map. Thank you lysthzz for testing in your server.
Of course everyone else that tested it in private with me before release.







20 Comments
Spinoguy 21 Jan @ 5:36pm 
First comment of 2025
ymbpa5475 26 Dec, 2024 @ 1:26am 
Good map
xkarma123x  [author] 29 Nov, 2024 @ 11:23am 
it was worth the long wait! :seagulls:
Macgyverthehero  [author] 28 Nov, 2024 @ 4:11pm 
I had originally began this map around 2016, and even though I couldn't finish it I am so happy to see this released for everyone to play. It is insanely surreal to see this done after so many years!

Thank you and your friends for picking up where I left off and delivering an awesome new objective map!
Hange Zoë 24 Nov, 2024 @ 3:01pm 
Very nice mate :steamthis:
Fersigal 24 Nov, 2024 @ 10:14am 
@muhamad you could try lowering the runners with console commands: Check out my console guide for that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=423306040 .
The commands are: sv_max_runner_chance (value), ov_runner_chance (put value here) and ov_runner_kid_chance (put value here). Eventhough it's only for brushes and not for actual npc_spawners, it will drastically lower on most maps. Hope that helps and sorry if i sounded to harsh on initial comment.
brutalmogger 23 Nov, 2024 @ 10:42pm 
oh yeah very good map :steamthumbsup:
brutalmogger 23 Nov, 2024 @ 10:02pm 
@Fersigal oh ok bro, i have questioned because i dont like maps with so much runners, thanks for the help :steamthumbsup:
Cpt.Haxray 23 Nov, 2024 @ 2:33pm 
Yeah its weird, it didnt happen the first time we encountered the cutscene, but it happened on a later attempt. Maybe something breaks after it 'triggers' once but map restarts? IDK logic im spitballing
xkarma123x  [author] 23 Nov, 2024 @ 6:26am 
odd. if i ever get the chance to look it then ill see what i can do, that shouldnt happen. i dont recall that happening before