Half-Life 2

Half-Life 2

189 ratings
End of Shift
   
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type: campaigns
contains: maps, materials, models, sounds
npcs: gman, citizen
File Size
Posted
Updated
503.928 MB
18 Nov, 2024 @ 6:32pm
18 Nov, 2024 @ 6:50pm
2 Change Notes ( view )

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Description
Your workday is complete - time to check out the Genetic Lifeform and Disk Operating System presentation and wrap up a successful day...

Originally created by me as an entry for Map Labs: Operation F.O.R.C.C.
23 Comments
LGlobe 30 Jul @ 3:15pm 
Very nice! ...but I beat it in 5 minutes.
=B&B= vanitySHEEFF 6 Jun @ 4:53pm 
missing textures everywhere
76561198016560745 6 Jun @ 1:20am 
waste of time
Monroe 5 May @ 9:27pm 
I always thought this would be a fun concept.This is more of a proof of concept. would be cool to see a longer version.
davidskjo17 27 Mar @ 10:30pm 
This is a 2007 engine... A 2007 ENGINE!!
aleksisolder 24 Mar @ 5:52am 
how you did this in HL2?
formaldehyde 4 Mar @ 11:47pm 
as an autism, you have made something i very much enjoy. Thank you. this is my favorite map!
Not Chris 26 Jan @ 12:26pm 
I'm gonna say it best map on the HL2 workshop!:steamthumbsup:
Gato Bombast1c 24 Jan @ 6:40am 
Even though it was an amazing job to port assets from Portal to Half-Life 2, I think this campaign falls short in some areas. The mod lasts about 10-15 minutes, and while it’s interesting to imagine how Aperture Science was before its fall, it could have been better utilized. How? Well, you could extend the chase sequence when you have to escape. It doesn’t need to be as extensive as Half-Life 1, but you could add more traps or stages to enrich the experience
norpsz 8 Jan @ 5:34pm 
@badge collector try puting "mat_specular 0" in the commands :GDNormal: