Space Engineers

Space Engineers

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Pipelines And Powerlines
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Type: Mod
Mod category: Script, Production, Other
File Size
Posted
Updated
11.353 MB
19 Nov, 2024 @ 2:53pm
23 Mar @ 7:10pm
35 Change Notes ( view )

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Pipelines And Powerlines

Description
Uses vanilla blocks to implement cargo and gas pipelines and electrical powerlines.

Equip a welder. All actions require a welder to perform.

Pipelines:
- Left click on the front (blank) side of a stationary unconnected piston top to start building a pipeline.
- Left click on the back (port) side of another stationary unconnected piston top that has clear line of sight, is within 1km and within a 45 degree angle of the first to make a connection.
- Left click on a stationary cargo container, conveyor sorter or gas tank to finish a pipeline.
- There must be a block with an inventory on the back (port) side of the first piston top to pull cargo or gas from.
- Pipelines only transfer in one direction approximately every 5 seconds.

Datalines:
- Left click on an advanced rotor part to start building a dataline.
- Left click on another advanced rotor part on a different grid to connect power and terminal access between them.
- 1km range limit between stationary grids, 50m range otherwise.

Powerlines:
- Left click on a (basic) rotor part to start building a powerline.
- Left click on another rotor part on a different grid to connect a cable between them.
- 1km range limit between stationary grids, 50m range otherwise.
- Both rotor parts must be attached to batteries for this connection to do anything.
- Different battery charge modes affect how the batteries balance power between them.
- Connected batteries balance power approximately every 1.5 seconds.

Removal:
- Right click on an existing pipeline or rotor part with a connected cable to start disconnecting.
- Right click again to finish disconnecting, or left click on a valid target to change the connection.

The advantage to powerlines over datalines is avoiding grid terminal connectivity, but the battery requirement makes them more involved to set up. Use datalines when you want terminal access to the remote building and use powerlines when you want semi-autonomous structures to share some power. For long distance (>1km) power connectivity without terminal access, use datalines for most of the distance, then make a substation of batteries with powerlines bridging the final gap.

Powerlines inspired by Tethers by Klime/Twertoon/TwitchingPsycho/Faolon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648152224

Pipelines inspired by Klime and using the pipeline model by enenra (with permission):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2499720849
84 Comments
SOBEK 25 Jul @ 2:59pm 
Helo. Nice to have screenshots with first steps , guide screenshots. Stay save.
KEJWII 20 Jul @ 5:42am 
Does this mod need the original mods to work? I can't find these blocks.
qm  [author] 30 Jun @ 2:32am 
The pipelines absolutely require connecting to stationary (static) grids; their models and collision are essentially even more static than static grids.

To support connecting moving grids would require recalculating pipeline piece placement and generating a new collider every time either end moved (potentially every frame), doing a bunch of collision checks for validity, and synchronizing it all in multiplayer. The performance cost wouldn't be unworkable for few pipelines (but still expensive for what it is), and would spiral out of control for one of the intended use cases (which is long and numerous pipeline arrays). The current way they work keeps their performance cost very low.

Powerlines are currently redrawn every frame and have no collision, so there was no real reason not to support moving grids (and their distance limit is mostly arbitrary).
jump101wa 29 Jun @ 12:25pm 
is their a way to toggle it being stationary, like i have a subgrid on my station i would like to rotate
to make pipelines more convienent
Þēros 6 Jun @ 10:35pm 
i believe all it does is try to balance power
chrishoule1366 18 May @ 1:16pm 
datalines work perfectly fine
chrishoule1366 18 May @ 1:16pm 
i dont think powerlines work right even with batteries on either end it doesnt seem to transfer power
triaxx3 7 May @ 8:30am 
Rotorhead has to be completely built and has to be physically on a battery.
The Canadian 6 May @ 10:06pm 
Furthermore, ir only wont let me connect *power* lines.
The Canadian 6 May @ 10:03pm 
Heyo, am i missing something? i have the basic rotorhead and it dosnt seem to work. i have my welder and everything. am i being stupid?