Age of Wonders 4

Age of Wonders 4

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Economy Rebalanced
   
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19 Nov, 2024 @ 11:20pm
18 Apr @ 1:49pm
13 Change Notes ( view )

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Economy Rebalanced

In 2 collections by Kaige
Kaige's Mods
33 items
Kaige's Multiplayer Collection
21 items
Description
Works well with Conversion Methods Remastered

Rebalances the game's economy in a few ways:

Food upkeep per population has been increased from 3 to 5

Starvation kicks in after 1 turn of negative food instead of 3 turns of negative food

Amount of food needed to increase population has been reduced, particularly at higher levels

The population cap has been increased to 99 from 30

Population
Old Food Requirement
New Food Requirement
2
90
100
3
100
120
4
130
140
5
160
160
6
190
180
7
230
200
8
280
220
9
340
240
10
400
260
11
440
280
12
480
300
13
520
320
14
570
340
15
620
360
16
680
380
17
980
400
18
1300
420
19
1600
440
20
2000
460
21
2400
480
22
2800
500
23
3200
520
24
3600
540
25
4000
560
26
4400
580
27
4800
600
28
5200
620
29
5600
640
30
6000
660

Foresters gives +1 Draft, +2 Food, +2 Production instead of +2 Food & +3 Production

Boost requirements for Food buildings & Research buildings have been swapped so that Food buildings are now the easiest building line to boost

Granary gives +15 Food instead of +20

Estate Hall gives +20 Food instead of +30

Farmer's Guild no longer gives +30% Food

Workshop no longer gives +5 Draft

Blacksmith gives +15 Draft instead of +20

Armory gives +20 Draft instead of +30

Smith's Guild gives +10 Draft per Forest instead of +5 Draft & Food per Forest

Barbarian:
  • Battle Ritual Site gives +6 Draft & Knowledge instead of +5 Draft & +8 Knowledge
  • Ancestral Seer Hall gives +9 Draft & Knowledge instead of +10 Draft & Knowledge

Dark:
  • Experimentation Chambers gives +6 Gold & Knowledge instead of +8 Gold & +5 Knowledge
  • Underground Laboratory gives +9 Gold & Knowledge instead of +10 Gold & +5 Knowledge
  • Interrogation Dungeon gives +12 City Stability & Knowledge instead of +10 City Stability, +5 Knowledge, & +2 Knowledge per hero in the Prison
  • Ritual Mausoleum gives +24 City Stability, +24 Mana and grants the Bathhouse: XP Bonus to units produced in the city, instead of +20 City Stability, +5 Mana and +2 Mana per hero in the Crypt. The cost has been increased to tier 3 (matches Bathhouse now) from tier 2

Feudal:
  • Militia Barracks gives +6 Draft & Production instead of +5 City Stability, +5 Draft & +10 Production
  • Royal Smith gives +9 City Stability & Draft instead of +20 Draft
  • House Hunting Grounds gives +6 Draft & Food instead of +5 Draft & +10 Food
  • Serf Quarters gives +9 Draft & Food instead of +10 Draft & +20 Food

High:
  • Artisan Workshop gives +6 City Stability & Production instead of +5 City Stability & +8 Production
  • Lightforge gives +9 Draft & Gold instead of +15 Draft & +5 Gold
  • Solar Nexus gives +10 City Stability per Conduit & Research Post instead of +5

Industrious
  • Farmer's Workstead gives +6 Food & Production instead of +8 Food and +5 Production
  • Grand Mill gives +9 Food & Production instead of +15 Food & +5 Production
  • Bastion's Barricade cost has been increased to Tier 4 from Tier 2. Gives +20 Fortification & +20 City Stability instead of +10 Fortification & +10 Stability

Mystic
  • Evocator's Abode +6 Mana & Production instead of +5 Mana & +8 Production
  • Stone Conjurer gives +9 Mana & Production instead of +5 Mana & +10 Production

Reaver
  • Mana Forge gives +6 Mana & Production instead of +8 Mana & +5 Production
  • Lodestone Foundry gives +9 Mana & Production instead of +10 Mana & +5 Production
  • Extraction Nexus gives +5 Gold & Mana per SPI instead of +2

Primal
  • Woodcarver's Workshop gives +6 Food & Production instead of +5 Food & +8 Production
  • Stonestele gives +9 Food & Production instead of +5 Food & +10 Production
  • Shrine to the Spirits gives +2 City Stability, Draft, Knowledge & Mana per Farm instead of +10 Food

Oathsworn
  • Training Hall gives +6 Draft & Gold instead of +5 Draft & +8 Gold
  • Hall of Devotion gives +9 Draft & Gold instead of +10 Draft & Gold

Foresters adjacent to the Worker Construct Nexus give +3 Draft instead of +3 Production


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10 Comments
Estoc Bestoc 11 Apr @ 4:35pm 
Do i generally load your mods before or after AoW4 Evolved?
Kaige  [author] 8 Mar @ 5:43pm 
Yes, undead races still do require food
wisprr 8 Mar @ 5:10pm 
@Kaige: Thanks for the mod, I have a few other mods of yours and you do quality work, I appreciate it and trust what you make.

I was looking for a mod that adjusts Stability and found this mod, and glancing over it I like all your changes. What I was wondering, if you know, do races that I 'evolve' into Undead still require food from farms and what-not?

Anywise, thank you once again for all your contributions to the community, and I hope you enjoy your gaming experience since your mods makes mine better. ^.^
Kaige  [author] 27 Nov, 2024 @ 2:57pm 
Probably not. I understand some people want the population unlock without all the extra bells & whistles, but I want to avoid having the same work being repeated in multiple mods; I had that in the past and it gets very frustrating to maintain
huey30 27 Nov, 2024 @ 2:38pm 
Any chance you might make a standalone population increase mod? The modder who was keeping one going has posted that he now hates AoW4 and wont be updating any of his mods for it.
Xeryx 21 Nov, 2024 @ 4:13pm 
Darnit cuz with out it that game is hosed. Thanks for your efforts though! I know all the game changes are really frustrating to deal with, I have dealt with similar situations with other games. If you ever need advanced help testing look me up on a weekend, I have no problem helping.
Kaige  [author] 21 Nov, 2024 @ 4:09pm 
It turns out it was completely broken thanks to the Tiger Patch unfortunately
Xeryx 21 Nov, 2024 @ 3:59pm 
Hello Kaige, I was in the middle of a game and now it is broken because a mod is missing. It seems I am now getting an error saying I am missing the Multiplayer mod, in cross referencing all the mods of yours I have loaded lately, it seems that your Overhaul mod is missing completely. Was that intentional?
Kaige  [author] 21 Nov, 2024 @ 1:43pm 
I like that suggestion. May be a second before I get to that, but I do like it
pheonix89 21 Nov, 2024 @ 10:33am 
Suggestion - make the Central Nexus thing from Tome Of The Construct give Draft for Foresters instead of Food?