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its one thing if it resets when the conversion happens, it makes sense
but since it resets with raising dead it makes me believe something is not right in the core of the army
not something that can be fixed with scripts
when ill have time i will add listeners to unitrecruited, post battle and stance change to restore the buildings
I had actually looked over your script already to see how it worked and saw how it was done. My only thought at this point is that you'd probably have to store the data about the army all the time and reapply it after specific triggers.
Still, it's a great attempt that I think can be built upon later.
it happens when i do the conversion aswell, its supposed to happen
i just "fix" it by manually remembering the buildings before the conversion and then adding it back after the conversion
tbh i would just use my other port attacking mod because i have no idea how to fix this
Couple of other bugs now after your update:
1. The population surplus resets when you swap stances, so it always drops to 0 when you swap.
2. If you save a game while locked to the sea, your ship resets when you load that save game.
just try not raising dead while being locked