Total War: WARHAMMER III

Total War: WARHAMMER III

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Port Attacking For Vampire Coast Template
   
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overhaul
Tags: mod
File Size
Posted
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15.444 MB
21 Nov, 2024 @ 1:38pm
11 Jan @ 9:21am
2 Change Notes ( view )

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Port Attacking For Vampire Coast Template

Description
Change from other version:
1.the 4 coast LLs are now all sharing the same military force type - making different force types is not required if no custom stances are applied
2.added the 4 tech lords

dont use with the other version
22 Comments
ElColeccionista 8 Apr @ 8:51pm 
It's really needed fix that "reset of buildings" please
999999999999  [author] 13 Jan @ 3:45am 
yeah ofc i can do that, i can "fix" all of the times it resets
its one thing if it resets when the conversion happens, it makes sense
but since it resets with raising dead it makes me believe something is not right in the core of the army
not something that can be fixed with scripts
when ill have time i will add listeners to unitrecruited, post battle and stance change to restore the buildings
[TBU]LostInTheWired 12 Jan @ 9:56am 
It's fine. Thanks for trying.

I had actually looked over your script already to see how it worked and saw how it was done. My only thought at this point is that you'd probably have to store the data about the army all the time and reapply it after specific triggers.

Still, it's a great attempt that I think can be built upon later.
999999999999  [author] 12 Jan @ 2:06am 
the command used for force conversion is used by CA only 1 time in the entire game , probably very buggy
999999999999  [author] 12 Jan @ 2:05am 
buildings resetting is not a new thing
it happens when i do the conversion aswell, its supposed to happen
i just "fix" it by manually remembering the buildings before the conversion and then adding it back after the conversion
tbh i would just use my other port attacking mod because i have no idea how to fix this
[TBU]LostInTheWired 11 Jan @ 4:31pm 
Suppose the last one for now, but the ship also seems to reset if you manually fight a battle while the movement is locked, but doesn't reset if you autoresolve.
[TBU]LostInTheWired 11 Jan @ 2:53pm 
I've also noticed, similar to the raise dead bug and likely due to the same issue, any recruitment will cause the reset.
[TBU]LostInTheWired 11 Jan @ 1:49pm 
That definitely fixed that part, thanks.

Couple of other bugs now after your update:
1. The population surplus resets when you swap stances, so it always drops to 0 when you swap.
2. If you save a game while locked to the sea, your ship resets when you load that save game.
999999999999  [author] 11 Jan @ 9:30am 
tbh i cant find the cause for the raise dead thing but i think i fixed the unlock/lock reset
just try not raising dead while being locked
999999999999  [author] 11 Jan @ 7:41am 
i will look into it