Half-Life 2

Half-Life 2

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Source Engine Real-Time Reflection Test
   
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type: campaigns
contains: maps
File Size
Posted
Updated
94.699 MB
21 Nov, 2024 @ 3:14pm
23 Dec, 2024 @ 4:09pm
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Source Engine Real-Time Reflection Test

Description
Source Engine tech-demo showcasing integration of water shaders into regular non-water brush. Water shader can react dynamically with static map geometry and physics objects. Regular version and rainy version with higher visibility of water shaders included.
Note: To switch between two versions seamlessly, player can go higher while getting on top of physics objects.
10 Comments
MarxArxed 11 Jun @ 5:43pm 
This is so cool, Bravo!
The LAMBDA player 17 May @ 2:57pm 
how far can we get at this point
catyarakot 17 May @ 10:09am 
Wet floor
Junktown jerky vendor 15 Mar @ 7:13am 
is there a vmf in the vpk? id love to see how u did this
Drgregs 24 Jan @ 2:51pm 
THE 1 GAMER what do you mean? do you mean 1 real-time reflection surface per map or everything having real-time reflections?
THE 1 GAMER 17 Jan @ 9:03pm 
can you make this on hl2 maps
Underlayfake7 27 Nov, 2024 @ 7:41am 
half life 2 rtx but on a budget
TheDuckKnows 23 Nov, 2024 @ 2:22am 
i dont have garry's mod, thats cool though. i did find that the physics did bug out a bit with your map sometimes, props would start vibrating like crazy.
NKorru  [author] 22 Nov, 2024 @ 12:34pm 
@BoomersBro21 thank you, there is already Dynamic Shadows mod for Source Engine just for Garry's Mod called CSM. I'm glad you like my techdemo.
TheDuckKnows 22 Nov, 2024 @ 7:43am 
if you can do realistic dynamic shadows too that will be insane. the reflections are excellent