Arma 3
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Zombie Framework WBK (Chernarus 2020)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
1.314 MB
21 Nov, 2024 @ 8:41pm
1 Change Note ( view )

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Zombie Framework WBK (Chernarus 2020)

Description
Zombie Framework WBK Edition
An open world multiplayer mission inspired by Quiksilver's Invade & Annex Apex-Framework[github.com], created with the use of RHSUSAF and WebKnight's Zombies and Creatures mod. You will be working with your team to deal with the widespread infection and complete objectives across the terrain of Chernarus 2020.

Source code: https://github.com/Warriors-Haven-Gaming/Zombie-Framework/tree/chernarus-2020-webknight

⚠️ This is an experimental branch of Zombie Framework! WebKnight's Zombies and Creatures is not optimized for large-scale hordes that are normally spawned by this mission. It is strongly recommended to reduce "Loitering Minimum/Maximum" in CBA settings to improve performance. Also consider installing a remove stamina mod, because you'll need it!

Features
  • Procedurally generated main and side missions based on map terrain
  • Loitering zombies, hordes, and vehicle wrecks
  • Blood Points economy for purchasing AI, vehicles, and supplies
  • Native self-revive and vehicle unflip actions
  • Zombie loot drops based on player equipment
  • Customizable with CBA settings

How do I play?
Once subscribed, you can host the mission by going to Server Browser > Host Server, and then select Zombie Framework from the Chernarus 2020 map. You may choose to host LAN if you want to play alone.

For dedicated server hosters, you will need to copy and rename the mission file from your workshop directory:
  1. Navigate to <Steam>/steamapps/workshop/content/107410/XXXXXXXXXX (this workshop item's ID)
  2. Copy the <numbers>_legacy.bin file into your server's MPMissions directory.
  3. Rename it to SHZombiesFramework.cup_chernarus_A3.pbo.
  4. In your server.cfg, use SHZombiesFramework.cup_chernarus_A3 as the template name.

Mod Compatibility
Arsenals are unrestricted so feel free to load whatever weapon mods you want, Creator DLC included! However, vehicles and AI provided by shopkeepers are hardcoded to RHSUSAF equipment. You can only use modded vehicles by spawning them in with Zeus, granted to the server hoster or logged in admin.

ACE is not required by this mission but there are various settings configured for it, and can be overwritten by the server.

Are you still developing this gamemode?
Unfortunately, development has winded down and no new objectives or mechanics are planned. If you or someone else is familiar in SQF scripting and would like to continue developing the mission, the source code is MIT-licensed and can be forked into a new project! If you later want to publish your version on the workshop, please make sure to distinguish it as your own with a unique title, such as "Zombie Framework Reborn (Map X)" or "Zombie Framework Fred Edition (Map Y)".
1 Comments
thegamecracks  [author] 21 Nov, 2024 @ 9:03pm 
As per the disclaimer in the description, this is an experimental branch! Currently, this branch just replaces the zombie types and removes the bare minimum needed to ensure the mission can load without RyanD's mod. No balancing has been done, so you will have to tailor the existing CBA settings from WebKnight's mod and this mission to make it playable.