Space Engineers

Space Engineers

70 ratings
Neon tubes + (replacement)
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
22.661 MB
22 Nov, 2024 @ 7:49am
28 Nov, 2024 @ 6:35am
5 Change Notes ( view )
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Neon tubes + (replacement)

Description
This mod adds Interior light functionality to all vanilla Neon tubes

Therefore, neon tubes now work exactly the same as regular interior lamps: you can turn them on/off, change the color of the light, switch the blinking, etc.




When you install this mod, all neon tubes on any grids will be replaced with this modded tubes.
If you remove this mod - all tubes will become vanilla again.


---> Non-replace mod version <---

  • The components required for construction remain unchanged
  • Now they uses 80 w of power
  • Increased PCU to 20
17 Comments
ZEN_2255 1 Dec, 2024 @ 11:44am 
Wow, that's cool!
Splitsie 29 Nov, 2024 @ 6:47pm 
This is fantastic, I'm so glad you made it as a replacement so blueprints can remain 'vanilla' even if they're in use :)
BinaryKiller Recoded 29 Nov, 2024 @ 3:15am 
Okay, this is rather neat. Why isn't this vanilla??
Black Tortoise 28 Nov, 2024 @ 4:30am 
More steam awards for thee, Sir Ass!
AssHunter  [author] 28 Nov, 2024 @ 4:15am 
- Added a new non-replace mod (link in description)
- Changed name of this mod
Black Tortoise 27 Nov, 2024 @ 3:41pm 
+1 for non replace version :-P
Sevyrs 27 Nov, 2024 @ 3:13pm 
I don't often sub to mods but man I'd like to have this one. Subbed and upped.
AssHunter  [author] 27 Nov, 2024 @ 11:37am 
When I was talking about the light radius I meant only the visual aspect - the modded tubes can look like vanilla, just an emissive texture without visible static lighting. But since you are so concerned about energy consumption and PCU - ok, I will load an additional mod, without vanilla tubes replacing
Katarina [WolfCraft Industries] 27 Nov, 2024 @ 7:08am 
regarding a "non replace" version mentioned below, the reason for that is even if you set the light radius to 0, its still a light source that needs to be processed /calculated. it doesnt "magically" disappear so it will still use performance.
especially if you scale this up by hundreds or thousands of times.
also, i cant remember so correct me if i'm wrong, but i think you cant go lower than 0.1 on light radius.
so yea, +1 from me for a non replace version!
C3-C0 27 Nov, 2024 @ 6:20am 
Finally! I was waiting for this mod for a while! 10X