Sea Power

Sea Power

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Windward Retribution: First Strike
   
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23 Nov, 2024 @ 11:24am
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Windward Retribution: First Strike

Description
2nd mission is now available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372114677

On February 25th, 1986, the Venezuelan People's Republic launched a surprise military offensive against the Kingdom of the Netherlands, invading the ABC Islands (Aruba, Bonaire, and Curaçao) in the Caribbean. Despite not being a member of the Warsaw Pact, Venezuela is a key Soviet ally with a modernized and highly capable military force. The Netherlands, under the protection of NATO, has issued an ultimatum demanding Venezuela's withdrawal from the islands by March 4th, but Caracas has shown no intention of complying.

As the commander of a NATO Carrier Strike Group, you are tasked with intercepting a heavily armed Venezuelan convoy carrying critical military assets—such as surface-to-air missile systems (SAMs), armored vehicles, and supplies—that could be used to further fortify the Venezuelan hold on the ABC Islands. With tensions escalating and the deadline fast approaching, your mission is to neutralize this convoy and prevent it from reaching the islands, while preparing for the inevitable confrontation that could reshape the balance of power in the Caribbean.

In the event the mission ends trigger doesn't work, you complete the mission once you destroy all the LST's.
Because the Venezuelan flag is not in the game they will be represented by the Myanmar flag.

There will be more missions to continue the operation.This is my first custom mission for Sea Power, if you play it please give me some feedback. This game is still new so I'd like to see what you guys think regarding the pacing and scale of the battle. I will go back and update this scenario based on the feedback I get. Thank you for reading and enjoy!
10 Comments
LegendAlpaca 19 Jan @ 12:01am 
Nice Mod
Pinkygen 23 Dec, 2024 @ 2:07pm 
Fun mission, a lot thrown at you right away. I appreciated the U.S. sub's name - I only used him as a spotter.
LittleDuckie 2 Dec, 2024 @ 9:24am 
Any work around found for the terrain loading chunks bug(?). I am having the same problem sadly
Blue Balls  [author] 27 Nov, 2024 @ 11:44pm 
I haven't come across this issue, but it could possibly be the mod you're using and the fact that mission takes place around several small islands. Some of the really tiny Islands have been finicky in my experience. But I'm not entirely sure.
Fragtastic 27 Nov, 2024 @ 5:55am 
I am getting stuck on loading terrain chunks. I am not sure if this is an issue with some other mods I am running or that I am running the beta branch. I am running the white sands realism mod. All other mods are just scenarios.
thegreathah 24 Nov, 2024 @ 6:34pm 
Really great scenario. Agreed on the sub, but everything else was perfect. Really well done triggers.
Blue Balls  [author] 24 Nov, 2024 @ 12:26pm 
I'd say I have to agree with you regarding the sub. I'll probably switch for it a Los Angeles class so it can be more versatile. I really only putting it because it had an Ironic name for the mission. And I'll go back and try to make the ending message more clear. Thank you!
Dirtweasle 23 Nov, 2024 @ 8:16pm 
Nice job with that, good scenario. Fun to play, enjoyable tempo. 2 minor suggestions, the US sub.. maybe a different type? At the end when the Phase 1 Complete message popped up was not sure if it was the end or not.
Blue Balls  [author] 23 Nov, 2024 @ 3:39pm 
Thank you I appreciate the Feedback. A big concern of mine was the pacing. Glad that you liked it!
hyraxsyriacus 23 Nov, 2024 @ 1:19pm 
A fun scenario... lots to do right from the get go, no waiting around. I look forward to your future endeavors!