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Now if you find out how to trigger civ routes please tell me asap! Haha thanks for the information exchange, SP has a great community already!
Disabled=True
I guess you fixed this already and used Action_AirStrike=Missiles as you told me in the other thread, right?
[Trigger1]
Name=Player Detected
Action_Units=Taskforce1Vessel1
Condition_Condition PlayerTF detected_Type=UnitDetected
Condition_Condition PlayerTF detected_Taskforce=Taskforce1
Condition_Condition PlayerTF detected_Units=Taskforce2Vessel1
ConditionsCompleted=<Condition PlayerTF detected>
Action_EnableTriggers=Trigger2
[Trigger2]
Name=Launch Harpoon Attack
Disabled=True
Condition_Type=Time
Condition_Time=1
Action_Units=Taskforce2Vessel1
Action_AirStrike=Bomb
Action_AirStrikeRadiusNM=60
Action_AirStrikeSources=Taskforce1Vessel1
Action_AirStrikeMaxAttackUnits=8
Since 4 hours i am experimenting and i got some results but i dont even know if its random or because of my text lines. Basically i want to get a carrier to launch groups of A-6s with harpoons to attack a fleet 300 NM away. No matter the text commands i put in the ini file, the carrier never launches the A-6e with harpoons, but it always launches 6-10 A-6s with bombs, and starts and airstrike with 2 prowlers jamming me (which is also cool) but i think this has been added by the devs in the beta build recently. If i put the A-6Es with harpoons already airborne next to the carrier, they did not attack me the first try (but i deleted all triggers), BUT attacked me after some time the second try (with the triggers). AI has an E-3 spotting me ofc so they know where i am.
I actually made an example mission showcasing the civilian routes and this bomb order to destroy your enemy without clicking anything, hehe:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371959080
I can't wait for all this to be implemented in the editor, as creating complicated missions by editing the ini file by hand is really finicky, and you can't really use the editor for other things, as it will overwrite your edited file. If it's just a few altitudes, like in this Bandar Abbas mission it's fine, but for more complex stuff it is not really enjoyable....
but there is a trigger called #Launch Airstrike in the hormuz mission too:
[Trigger6] #Launch Airstrike
Disabled=True
Repeatable=True
Condition_Type=Time
Condition_Time=2200
Action_Units=Taskforce1Vessel4,Taskforce1Vessel5,Taskforce1Vessel6
Action_AirStrike=Bomb
Action_AirStrikeRadiusNM=15
Action_AirStrikeSources=Taskforce2LandUnit5
Action_AirStrikeMaxAttackUnits=3/4
#Action_AirStrikePower=0.5
I was trying to enable a civilian route via a trigger instead of just a timer. But couldn't make it work.
[CivilianRoute2] #F-4 Patrol
StartTime=80
Taskforce=Taskforce2
SpawnFrom=Taskforce2LandUnit5
DespawnAt=Taskforce2LandUnit5
UnitType=Aircraft
AllowedUnits=iriaf_f-5e
AllowedNations=all
AllowedLoadouts=Patrol
EnableWeaponsAtWaypoint=2
MaxUnits=1
SpawnInGroupsOf=2
SpawnInterval=120,120
Waypoints=54,5000,85|75,10000,95|0,10000,95|75,10000,95|0,10000,95|75,10000,95|0,10000,95|75,10000,95|0,10000,95|-10,10000,80|20,5000,80
Taskforce2LandUnit5 is the airbase