Sea Power

Sea Power

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Falklands-Malvinas 1982
   
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23 Nov, 2024 @ 7:22pm
2 Dec, 2024 @ 11:03pm
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Falklands-Malvinas 1982

In 1 collection by Argen_deno44
Falklands-Malvinas 1982 ALL OPERATIONS
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Description
Falklands-Malvinas 1982 Experience the intensity of the Falklands War with this historical scenario pack for Sea Power. This initial release includes the first scenario, Operation Rosario, where you'll take command of the Argentine forces as they launch a
14 Comments
Argen_deno44  [author] 3 Dec, 2024 @ 12:56pm 
great thank you !!!! i will see if i can Update this mod like so , so only have to sub to the one mod ! thank you again , I was wondering if it was even possible to put them together
jasoriab 3 Dec, 2024 @ 7:06am 
If I may make a suggestion, if you have planned a scenario with several missions, it is best to have them all grouped together.

The way to do this is to create a folder called "Malvinas 1982" in the missions folder, for example, and put all the mission files in it. The trick is to create the same name for this subfolder in all the missions in the campaign, and in the Name field of each mission, add the order number to the name: 01, 02, 03, etc.

This way they all appear in the scenario selector within an entry with the same name as the folder you created in missions.
Argen_deno44  [author] 2 Dec, 2024 @ 10:58pm 
me also !!! I cant wait for more assets to make this campaign as immersive as I can. they DON'T even have Argentina as a nation overwrite :steamfacepalm:. Thank you !!! I am planing on launching 7 more missions , check out the latest Operation San Martin :steamthumbsup:
alcmann 2 Dec, 2024 @ 10:23pm 
First thing I thought of when I saw Sea Power in development years ago was an entire Falklands Campaign. Thank you for doing this. I hope in the future we get all of the assets and ships.

Keep up the great work !
Argen_deno44  [author] 27 Nov, 2024 @ 9:35am 
Yeah there is 2 events that trigger the teleportation of the destroyers and then the teleportation of the transports . The first events happens when thew sub reaches the red circle and scouts the area, this will make the destroyers teleport close to the bay to clear the coastal guns for the transports to land safely . then the second trigger is once the AA At Douglas is destroyed the transports will spawn at the bay but still need to navigate to the closes circle to land the units . Sorry if that was not clear in the mission ...
axiss_5.45x39mm 27 Nov, 2024 @ 12:57am 
this missions is a bit flawed imo, when you destroyed the easternmost AA batteries it'll teleport the Lutjens class destroyer right in range of the naval batteries. I was planning on using the Mirage F1s to destroy them but ig that plan is scrwed now because my destroyer is sinking.
Argen_deno44  [author] 25 Nov, 2024 @ 5:56pm 
Operation Paraquat https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371770890

Is done and is the 2nd Mission of 10 for the Falklands War I am making .. Hope everyone is enjoying Operation Rosario so far and check out Paraquat !! :):steamsalty:
Argen_deno44  [author] 24 Nov, 2024 @ 1:52pm 
currently is named some numbers i think is 337 something , i am working on patching that today
Games-UK 24 Nov, 2024 @ 1:15pm 
Can not see this in the mod manager
Argen_deno44  [author] 24 Nov, 2024 @ 11:05am 
I welcome feedback , thank you for the early support , with time as the game gets develop I will be able to match the units more accurately to real life events !! Thank everyone again