Barotrauma

Barotrauma

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Increased EndGame Redux (Broken)
   
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125.785 KB
24 Nov, 2024 @ 2:54am
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Increased EndGame Redux (Broken)

Description
Tears down walls in the end biome outposts so any submarine can be used to finish the campaign (by default submarines larger than 80x32m will not fit). Not recommended for a first playthrough as this makes the ending puzzles trivial.

Original https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3031030872

2025 update: at some point after I published the mod overriding the end location outposts seems to have stopped working. This means the mod doesn't work any more, RIP.
4 Comments
The Giant Rat  [author] 11 Jun @ 3:44am 
The mod is supposed to remove passageway walls completely. In today's testing the anomaly in the first location when you reach the end of the world map was reachable but the sub got stuck on a wall after loading the next level. I do not know what the devs changed since I made the mod, nor do I know how to get it working again.
Cornishness 11 Jun @ 3:19am 
Before I forget to mention it too, submarines tend to spawn inside of the walls in the passageways. Only way to get them out was to enable cheats and teleport the submarine.
The Giant Rat  [author] 10 Jun @ 7:44pm 
A game update broke it :steamsad:
Cornishness 10 Jun @ 5:19am 
Submarines can't enter the passageway going into the wormhole still if they're too big