STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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AOTR Unofficial Submod-Better Mission rewards without GC changes
   
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Game Type: FOC
File Size
Posted
Updated
2.218 MB
25 Nov, 2024 @ 2:38am
20 Dec, 2024 @ 10:04am
3 Change Notes ( view )

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AOTR Unofficial Submod-Better Mission rewards without GC changes

Description
New Update: Have buffed T3B movement speed and turn rate.


Have made some balance changes to rewards and made some very commonly occuring units rarer. Have also added some corvettes to reward tables for space defence or upgrade space station missions.

Have made gain planetary control and pirate rescue missions occur on any enemy world this should help balance out their rewards
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Buffed space defence and upgrade station rewards as were over nerfed, cargo raid mission has been made harder. This will not break old saves but the reward buff will take effect on new campaigns
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Removed the changes made to zhar mission as main AOTR has made the mission a lot better to play with. Added BS lucrehulk to rebel rewards.

Made hidden treasure and ship thief require 1-2 jumps from the hint planet to complete. Cargo raid has been made more difficult with a larger fleet accompanying the gozanti crusier.

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This sub mod aims to boost mission rewards for imperials rebels and black sun, it achieves this by raising fear support and crimes effects on the rewards quantity and quality. All 3 factions can get ground and space units from imperials rebels and black sun rosters which can enhance gameplay and add variety to your armies and fleets. Among other buffs black sun salvage missions have been greatly improved and now should give equal or greater value of reward for selling units.

List of Changes from vanilla AOTR:
Some of the Imperial Rewards:

• Tagge Battlecruisers now also available from regular non-prototype and hunt shipyard rewards like building space defences or upgrade stations but they are rare.

• Some IR cruisers and ships now from regular non-prototype and hunt shipyard rewards like build space defences or upgrade stations but they are rare so these missions can be valuable later in the game.

• Tech 2 and 3 units like vindicators broadsides and strike crusiers also now in the regular space rewards which can be a nice boost early on.

• Reduction of Tech 0 units from the reward pools making rewards feel better in early and late games even when support isn't high.

• Carrier variants which were removed in 2.11 of AOTR have been reintroduced but now in mission rewards so you can have a chance to get them but in limited quantities

• Hunt shipyard rewards massively improved for the empire now allowing them to get access to strong rebel and BS ships which can boost the firepower of support your fleets like mc80 capitals or Mandalorian ships.

• Imperial Ground rewards now consist of high tech imperial vehicles and mercs from black sun like disruptors trandoshans and a few droids along with a variety of other cool tanks which can make for a fun army.

Some of the Rebel rewards:

• High-tech ships are available through prototype missions including New Republic (Post Endor) and GCW ships

• Tech 2 3 and New republic units are in the regular mission rewards from planetary control, build space defences or upgrading space stations

• Refugee escort gives Indigenous units, Jedi and honor guards

• Pirate rescue gives a wide variety of units from Hapan to pirate units and Black sun units like Providences.

• Hunt shipyard missions allow u to get high-tech imperial and Mandalorian ships like ISDs or kandolsi.

• Cargo Raid missions for rebels now give a lot more cash and it scales with higher support, It is very well worth doing now.

• Ground unit rewards for rebels are:
indigenous units, stealth units and heavy tanks along with Hapan and CSA units like expos archon tanks and different tanks like around or amphista battleplatform (garms old tank) which can bolster your army giving you some good variety in the galaxy.


Black sun rewards have been buffed from vanilla AOTR in the 1.2 patch.
• Salvage Missions will give u equal or larger value unit than what you have sold, this will make them reasonable and worth doing if u want some stronger or different units. There is no crime penalty for not selling the unit or building.

• Ship thief rewards are now much stronger than before, you can get crusiers from it like AAFs MC40s vindicators and more.

• Hunt shipyard rewards are better for all imperial and rebel yards giving access to high tech imperial and rebel warships or smaller craft depending on what shipyard you destroy.

• Ground rewards vary from most Black Sun tech units and some rebel and imperial tanks which can be handy to add to your armies.

• Hidden treasure reward is much stronger and will increase depending on how many stealth heros and bounty hunters u bring, the heros needed are xizor, IG88, boba, guri, LOM and zukuss, Black Krrsantan and Bossk. The tech locked heros will boost the hidden treasure value quite a lot compared to the 4 non tech heros so switching can be useful.

• Space rewards are high tech Black Sun units from the different tech trees and a variety of rebel and imperial units like vindicators,mc60s,AAFs and some capitals from both rosters. You can also get some CSA ships like Rhinodon Carrier who can really assist with Black sun's lack of carrier capabilities.


This mod is not save compatible, you will need a new campaign for these changes to take effect.
Launch code for mission rewards and main mod:
STEAMMOD=3371781130 STEAMMOD=1397421866

This mod is compatible with the reinforcements submod for AOTR made by NightShadowDark The Nomad

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3080405761

Launch code if using both submods:
STEAMMOD=3080405761 STEAMMOD=3371781130 STEAMMOD=1397421866
3 Comments
mabmurphy1006 2 Feb @ 9:30am 
is the rebel lucrehulk in this
darth bane 26 Nov, 2024 @ 9:12am 
for AOTR
darth bane 26 Nov, 2024 @ 9:11am 
can someone make a 1 c 1 s