Tabletop Simulator

Tabletop Simulator

29 ratings
Saught's Decor Assets/Models/Objects/Props 2
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Type: Game
Complexity: Low Complexity
Number of Players: 10+
Assets: Components, Props
Tags: Food
File Size
Posted
918.767 KB
25 Nov, 2024 @ 1:04pm
1 Change Note ( view )

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Saught's Decor Assets/Models/Objects/Props 2

Description
There's about 777 models on the table. Most are using primitive or convex colliders but some have custom adjusted mesh colliders to let them sit easier. Everything's been adapted for TTS.

Inside you can find:
  • Anchors, Boats, Fish, Fishing Equipment, Nets, & Rafts
  • Antlers, Bones, Claws, Cobwebs, Skeletons, & Skulls
  • Banners, Flags, Herb Lines, Pulleys, Rope Bundles, & Ropelines
  • Billboards, Chains, Labels, Signs, & Townboards
  • Bonfires, Braziers, Candleholders, Candles, Chandeliers, Fireplaces, Lanterns, & Torches
  • Books, Journals, Notes, Papers, Quills, Scrolls, & Stamps
  • Bottles, Bowls, Cups, Earthware, Gourds, Jugs, Mugs, Plates, & Pottery
  • Branches, Trellis', Vines, Wicker Decor, Wood Sculptures, & Wreaths
  • Cannons, Dummys, Siege Platforms, Training Targets, & Traps
  • Cloths, Curtains, Pillows, Rugs, Tapestries, & Tatters
  • Coffins, Gravestones, Tombs, Totems, & Windchimes
  • Hand Carts, Hay Wagons, Hitches, Wheelbarrows, & Wheels

Feel free to pilfer whatever you want for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Decor Assets 1:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883162836

Decor Assets/Buildings/Ruins/Walls:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372014346

Fort Assets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2818720061
19 Comments
Kai 19 Feb @ 2:40pm 
Heyo,

Is there any way to import an image onto the blank canvas of the painting?
Saught  [author] 23 Jan @ 1:42pm 
@Lilcoin Good to hear. You can also take a look at colliders on most minis (if they're basic model imports rather than assetbundles) by copying the collider link and pasting it into the model field. For character minis I typically follow how the old 5e models table did their colliders by having a small flat cylinder that usually matches the visual base.
Lilcoin 22 Jan @ 4:45pm 
@Saught, I found out what it was, apparently its the collider on the minis, im not sure what it is about the ones on yours, but they just stick to the surface differently than normal colliders do.
Saught  [author] 19 Jan @ 12:41pm 
@Ðrim Happy New Year! I can probably throw quite a few tables together very soon, I've just been neglecting the need to sort all the objects into separate themes. It's all very generic stuff but probably some of the most useful! I'm running out of common/broad names to title these things lol.
Ðrim 18 Jan @ 4:17am 
Firstly, belated Happy new year :)
Any teaser of what's next Saught?
Lilcoin 31 Dec, 2024 @ 2:35pm 
Sorry, yes, I am referring to the character minis.
Saught  [author] 21 Dec, 2024 @ 5:31pm 
@Lilcoin Can you be more specific? Are you referring to character minis or the props/objects?
Lilcoin 18 Dec, 2024 @ 5:26pm 
Mr Saught, I want to say how much I've been loving your assets, *chefs kiss* perfect, but I gotta ask how you set up your minis, like.. they just stick to whatever angle they're placed on, I've looked on the physics side of things and everything, but I can't see anything out of the ordinary. could you or any of the lovely people here help me out? I just want to get my minis to act the same as yours.

Thank you in advance :)
(Keep up the great work!)
MechanicalTurk 2 Dec, 2024 @ 3:40pm 
Thank you so much Saught these are amazing... all your assets are a wonderful!
17Dimas17 1 Dec, 2024 @ 6:26am 
Thanks for coming back and making awesome content again!