Halo: The Master Chief Collection

Halo: The Master Chief Collection

61 ratings
R3ACH: The Halo: Reach Weapon Pack for Halo 3 DEMO
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
1.680 GB
26 Nov, 2024 @ 4:32pm
28 Feb @ 3:40pm
11 Change Notes ( view )
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R3ACH: The Halo: Reach Weapon Pack for Halo 3 DEMO

Description
Blast your way through The Ark and The Covenant using a variety of weapons from Halo: Reach.
This mod is a demo for The R3ACH Weapon Pack, a collection of assets intended for modders.
If you want to use them in your own mod, download the tags here[www.nexusmods.com]


TIPS AND TRICKS
Assault Rifle
Use two Assault Rifles to destroy common enemies.

Grenade Launcher
The grenade explodes instantly when it directly hits a unit, dead or alive.
Hold the trigger to charge the weapon. Release it to fire a special grenade.

Plasma Launcher
Tap the trigger to fire one shot, without fully charging the weapon.

Plasma Repeater
Fire in short bursts to take advantage of its high starting rate of fire.

Rocket Launcher
Aim at an enemy's vehicle and hold the trigger to lock on.


CREDITS
Lead ----- Abstract Ingenuity Support -- TheChunkierBean Support -- Ludus Support -- xScruffyDaSasquatchx Support -- Sean T Editing -- TheChunkierBean assets from Halo: Reach ------------------------ Bungie, LLC and Microsoft Game Studios assets from Halo: The Master Chief Collection -- 343 Industries and Microsoft Game Studios corrections and improvements for extracted animations ------ Abstract Ingenuity dual-wield animations for the Assault Rifle ---------------- Abstract Ingenuity third-person animations for the models of various weapons -- Abstract Ingenuity custom icon for the Battle Rifle from Halo: Reach Evolved --------------- Abstract Ingenuity custom meters for the Concussion Rifle, DMR, Needle Rifle, and Needler -- Abstract Ingenuity minor adjustments for icons from Halo: Reach ---------------------------- Abstract Ingenuity adjustments and modifications to various models and textures -- Abstract Ingenuity script for reorganizing sound extracted using Reclaimer ------- Abstract Ingenuity script for extracting data from XML representation of tags ---- Abstract Ingenuity script for generating scripts that import sound in bulk ------- Abstract Ingenuity scripts for importing sound in bulk --------------------------- Abstract Ingenuity corrections and improvements for compressed textures -- Ludus model for the Battle Rifle from Halo: Reach Evolved --- Ludus modified specular mask for the Plasma Launcher -------- Ludus impact damage for the Needle Rifle ------- xScruffyDaSasquatchx impact damage for the Needler ------------ xScruffyDaSasquatchx material responses for the Needle Rifle -- xScruffyDaSasquatchx material responses for the Needler ------- xScruffyDaSasquatchx first iteration of the Brute Plasma Rifle -- Sean T first iteration of the DMR ----------------- TheChunkierBean first iteration of the Gravity Hammer ------ TheChunkierBean first iteration of the Magnum -------------- Sean T first iteration of the Plasma Rifle -------- Sean T first iteration of the Sniper Rifle -------- TheChunkierBean

SPECIAL THANKS TO
General 101 ---- development and maintenance of the Halo Asset Blender Development Toolset Gravemind2401 -- development and maintenance of Reclaimer The Guardians -- development and maintenance of TagTool Kashiiera ------ guide for fixing bad FMOD sound banks MercyMoon ------ script for deleting specific bones in extracted animations PepperMan ------ script for building levels with resource sharing enabled
9 Comments
Maidenless 19 Jul @ 3:47pm 
Bro removed weapon offsets...
Bender117 17 Mar @ 8:46pm 
And can you run like in HR?
Combine117 5 Mar @ 7:39pm 
Is this updated for the latest MCC version?
Dormant AI  [author] 15 Dec, 2024 @ 2:49pm 
@Vip3rman1520 Thank you for playing this demo.

I and other modders are aware that custom FMOD sound banks usually work as expected, but not always. That said, I have no idea why you had that problem with the grenades. Those received no changes, of any kind. That specific problem likely is beyond my power.
Vip3rman1520 15 Dec, 2024 @ 10:01am 
It's cool but the audio is broken for where the weapons and grenades will sometimes not have audio
Drag0n 11 Dec, 2024 @ 11:05am 
Wow, this is REALLY cool. Can't wait to see this finished!
Mglogo/Jordanisgreat 8 Dec, 2024 @ 5:46pm 
Very good to see this come out! I've been waiting for 2 years and I am happy its here! Great work!
Jesus 7 Dec, 2024 @ 4:38am 
Incredible work
but he can't hear weapons
Texas Red 6 Dec, 2024 @ 7:38pm 
shit my pants when I saw Chief holding two ARs