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Yeah, ready configured weapons are not planned or supported. I might be able to create a way for the addon to check if the player is *actually* aiming at the device which could help with better use detection but might cause issues with things like wall charging stations. I'll have to investigate this, otherwise just use something like the `Gravity Gun` with global permissions enabled to pull the box off of the shop and then use it while it's away from the shop itself.
I just want to be able to let people buy attachments. Right now it works kind of when setting them up as entity, but with the box shop (not the wall charger), they fall on top of the box. Since grabbing them and using the shop is the same button, they are really hard to grab, sometimes impossible.
Would be enough to spawn them a little away. Or maybe inside a breakable box? Just an idea.
Anyhow, thank you for your great plugin, really fun to build your own gamemode around it.
Likely not. Unless you use a custom SWEP to send the specific data to the weapon required for the gun with the right attachments to be bought.
Or you don't give users the attachments by default and have the attachment entities buyable.