Gothic II: Gold Classic

Gothic II: Gold Classic

101 ratings
GD3D11 (Gothic Direct3D 11) Renderer + G2 Gold Remaster Normalmaps
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Type: Addon
Category: Visual
File Size
Posted
1.144 GB
27 Nov, 2024 @ 11:11am
1 Change Note ( view )

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GD3D11 (Gothic Direct3D 11) Renderer + G2 Gold Remaster Normalmaps

In 1 collection by resizt
Gothic II: Gold Remaster
21 items
Description
GD3D11 (Gothic Direct3D 11) Renderer

This mod for the games Gothic and Gothic II brings the engine of those games into a more modern state. Through a custom implementation of the DirectDraw-API and using hooking and assembler-code-modifications of Gothic's internal engine calls, this mod completely replaces Gothic's old rendering architecture.

The new renderer is able to utilize more of the current GPU generation's power. Since Gothic's engine in its original state tries to cull as much as possible, this takes a lot of work from the CPU, which was slowing down the game even on today's processors. While the original renderer did a really great job with the tech from 2002, GPUs have grown much faster. And now, that they can actually use their power to render, we not only get a big performance boost on most systems, but also more features.

Features:
  • Dynamic Shadows
  • Increased draw distance
  • Increased Performance
  • HBAO+
  • Water refractions
  • Atmospheric Scattering
  • Heightfog
  • Normalmapping
  • Full DynamicLighting
  • Vegetationgeneration
  • Hardware Tessellation
  • Editor-Panel to insert some of the renderers features into the world
  • Custom-Built UI-Framework based on Direct2D
  • Rewritten bink player for better compatibility with bink videos
  • FPS-Limiter

Gothic II Gold Remaster Normalmaps:
Can only be used in combination with the D3D11 renderer. Textures providing 3D/depth effect.

Credits:
Authors: Degenerated/Ataulien, Bonne6, Kirides, SaiyansKing
Setup Author: neocromicon
More information on Github page or WoG forum:

A big thank you to everyone who was involved in this project!
Gothic 2 never looked that beautiful! <3
13 Comments
Sounds cool, another fking amazing mod to add to my GII collection! ;D Thanks! :)))
Mullsen 15 Apr @ 8:53am 
sieht gleich janz anders aus den jame... vorher sah alles übel alt aus... jetzt könnte man denken, der jehm is 3 wochen später reliest.
resizt  [author] 5 Mar @ 10:40am 
@Vontanius Der Ersteller der Gold Remaster Mod bietet für den G3D11 Renderer Normalmaps an. Diese sind bei dieser Mod dabei. Das ist der Unterschied. Beide Mods hier im Workshop laufen komplett unabhängig voneinander. Du kannst auch den anderen verwenden, das sollte genauso gehen. (Ich glaube das habe ich bei der anderern Frage vom Knight_Of_Grey falsch verstanden^^)
@panskarpeta yes it should. At least for me it works :D
panskarpeta 5 Mar @ 10:20am 
does this work?
Vontanius 3 Mar @ 11:55am 
Also dann ist der GD3D11 Mod hier quasi eine Erweiterung zum anderen GD3D11 Mod?
Vontanius 3 Mar @ 11:53am 
Was ist jetzt genau der Unterschied zwischen beiden GD3D11 Mods, die es im Workshop gibt? Welcher ist jetzt der Originale oder was geht ab? :)
remmsgp 26 Jan @ 4:42pm 
No hay un cambio significativo, al activar el normalmaps en D3D11 presionando f11, solo se activa una especie de granulado.
resizt  [author] 12 Dec, 2024 @ 8:06am 
Yes this mod is the original mod from SaiyansKings github as I mentioned in the description. I just added normalmaps for gold remaster textures since i did not wanted to add them manually.
Knight_Of_Grey 12 Dec, 2024 @ 4:40am 
Is the original D3D11 mod required for this?
resizt  [author] 3 Dec, 2024 @ 4:13pm 
@ololo Sorry to hear that. I read about this problem in another
Thread .
By my understanding this occures more often when using this mod with AMD graphics cards (RX 5000, RX 6000 und RX 7000 Series). There is an option to use DXVK [forum.worldofplayers.de] vulcan API with this GD3D11 renderer. But i could be tricky to get this wirking with this workshop version. Maybe i can offer this option in a later release.