Dominions 6

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Trusty Research (Bug Fix Version)
   
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27 Nov, 2024 @ 1:55pm
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Trusty Research (Bug Fix Version)

Description
Trusty Research v1.1 (Bug Fix Version)

This is a bug fix version of Trusty Research by FacePerson.

The original creator of Trusty Research sadly seems to be gone. They haven't responded to the bug complaints on their workshop page for many months and I've tried contacting them on Discord via pings and DM's but have received no response for weeks. Hopefully they're safe out there in this wild world. I'm uploading a bug fix version people can use and I'll continue to maintain it if needed until the original creator comes back.

Anyway, the original mod has two bugs that have both been fixed here.
1) There was a space in the name of the .dm file which made the mod crash lobby games
2) MA Man got an extra wisp from its capital site that gives +magic.
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This mod allows nations to choose their starting research, keeping the same total RP as vanilla. Instead of the game assigning research, nations start with temporary wisps according to their magic scales. The wisps disappear after a single turn, and must be used on turn 1 to research.

This mod allows nations to allocate their starting research, instead of the game allocating it randomly or uniformly. The total amount of RP is kept the same. Each nations starts with temporary wisps according to their magic scales. The wisps disappear after one turn, and so should be used to research on the first turn.

Compatibility: This mod should be compatible with nearly all other mods. It adds a single monster, and 9 events, and sets start (non-wisp) research to 0. No custom fixed IDs are created, and no existing IDs are modified. Mod nations with a capital site that give a bonus to their Magic scale will get extra wisps (or less if they have a Drain scale site). I won't be fixing mod nations.
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Original mod created by FacePerson
Artwork made by Lucid
Bug fix version created and maintained by Iflyte
5 Comments
Whind 21 Jun @ 5:52pm 
This version introduced a bug for dedicated servers, which can't properly match the '.' character in the filename to client versions of the mod. Renaming the file to Trusty_Research_v1_1.dm on both server & all clients will fix the issue.
Saboten 25 Apr @ 6:35am 
If you enable score graphs in the game settings and check the AI nation's research on score graphs on the second turn, you should be able to see whether the AI is using wisps.
Iflyte  [author] 24 Feb @ 1:13pm 
They get the wisps.
Whether they use them or not is anyone's guess.
Tanaka 22 Feb @ 12:29pm 
Thanks for the fixes. Does this work for the AI as well?
Blargh 9 Dec, 2024 @ 8:02pm 
Thanks for the fix :)
-Geno