Sea Power

Sea Power

171 ratings
Seasprite ASM
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Timeframe and Location: 1980s
Mod Type: Kitbash
Object Type: Helicopter
Alignment: NATO
File Size
Posted
Updated
1.947 MB
28 Nov, 2024 @ 4:13am
12 Apr @ 1:53am
4 Change Notes ( view )

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Seasprite ASM

Description
Turns the SH-2F Seasprite from a humble if capable ASW helicopter into the true multipurpose tool it should be!

Adds three new loadouts to the SH-2 Seasprite:
'Anti Ship' with two AGM-119 Penguin anti ship missiles for attacking small ships.
'Strike' with one Mk46 torpedo and one Penguin for flexible missions against both surface and sub surface targets.
'AntiArmor' with two AGM-65B Maverick missiles for attacking land targets like Silkworm sites.

(All loadouts keep the sonar buoys)

Update: The mod has been brought in line with the base game Seasprite and now has active sonobouys. The NTU Seasprite '86 has been removed as the NTU mod now has direct support for Penguins and Mavericks.
73 Comments
a62443166 25 Jul @ 3:27am 
86 Seasprite no longer have them now.
Brother Munro  [author] 24 Jul @ 2:50am 
Did they take that out again?
a62443166 23 Jul @ 11:34am 
89 Seaprite in NTU doesn't has Anti Ship or Strike loadouts. Can you please add it.
InsipidOyster2 18 Jul @ 7:21am 
I see 3 ways to translate this into a mod.

1. Add an A2A loadout with Sparrows (and radar modding for guidance) to the SH-2F as a fun reference to the Sealite and Sparrow fit trials.

2. Make a little alt-history timeline where the USN liked the capabilities that Sealite offered, but didn’t want to adopt a new helo. Thus they instead integrate these capabilities into the existing (and larger) Seasprite airframe to create a more capable LAMPS platform than OTL.

2. Make a ‘new’ Sealite helicopter using the SH-2F model able to deploy on DASH ships. This features all the nice goodies Sealite was supposed to have (Sparrow, defensive ECM/countermeasures), those that are needed to mimic its intended CMD role in Sea Power (short-range offensive ECM to jam AShM’s), and a few that would likely have been integrated into it (Shrike and Maverick), balanced out by its downsides (less sonobuoys, single torpedo, likely less range/loiter time).
InsipidOyster2 18 Jul @ 7:11am 
An A2A loadout on the Seasprite is not that unrealistic. Kaman (the Seasprite’s manufacturer) proposed a derivative called K-820 Sealite which was supposed to carry Sparrows for cruise missile defence (aka shooting down Styx and the like), and at least 1 Seasprite had Sparrows trial fitted, and flew with them (likely captive carry models, there’s no indication that live rounds were ever carried or fired).

Sealite had a new fuselage and three-blade rotor to reduce weight, apparently the plan was fit them into DASH hangars. Compared to the Seasprite it had less ASW capability in exchange for both a credible A2A capability (with secondary A2G role) and better defensive systems.

For more into on the Sealite see this thread on secterprojects: https://www.secretprojects.co.uk/threads/kaman-sealite-lamps.489/

In conclusion, A2A loadouts (with Sparrow) on the Seasprite are not completely unrealistic, since the USN did historically look into it.
Swiss_Stonks 12 Jul @ 5:26am 
the ideas i had are somewhat unrealistic

i thought of a air-air loadout with a pair of sidewinders
and a loadout with one sidewinder and an other weapon (torpedo AGM-65 or AGM119)
Brother Munro  [author] 12 Jul @ 12:45am 
I can do, its pretty easy to add more missiles etc. but I wanted to keep it relatively balanced (sticking to what a Super Seasprite can do) but if you have any suggestions I'm open to them!
Swiss_Stonks 11 Jul @ 11:27am 
will you ever add more loadout options for the seasprite? love the mod !
Chopper1987 13 Apr @ 7:54am 
Awesome, Thank You!
Brother Munro  [author] 12 Apr @ 1:54am 
Mod updated to remove the NTU version as that is no longer needed and to add in the active sonobouys.