Barotrauma

Barotrauma

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Gorky-17 [PvP outpost]
   
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29 Nov, 2024 @ 6:19am
3 Feb @ 7:24am
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Gorky-17 [PvP outpost]

In 1 collection by Kookoorooza
Maps (locations)
25 items
Description
Gorky-17 is an outpost for PvP mode, with a pre-prepared set of weapons and equipment.

[Key Features]
-Detailed location in the Barotrauma setting, turned into an arena where there is use for both close and ranged combat.
-When you spawn, there are 3 sets of different weapons and equipment immediately available for each team to choose from, meaning you won't have to run around without medicine with knive and revolver.
-Additional sets with other, more unusual or stronger equipment will be unlocked during the round, up to the exo-suit (Teamfight will turn into VIP)
-All usual for this mode loot appears only in two zones, in the center of the map and two floors above, that is, you will be able to control the map and gear up, not just mindlessly running aroung.
-Spawn protection is now operating with one-way doors and not wiggling turrets

[How to play?]
-Subscribe and select this mod in the mods tab (drag from the left to the right column)
-Create a server, select PVP mode on the left, the task “battle for outpost”, just to the right “Outpost” and there “Gorky-17.”

[Recommended settings]
-Minimum players: 3x3.
-Winning score: multiply the number of players by 50.
-Respawn mode: during the round.
-Respawn time: 10-20 seconds. This is enough time to despawn corpses and irrecoverable loss of exosuit.
-Stun resistance is either the minimum or a little bit higher, otherwise shotgun will lose its stagger power and stun grenades will not work at all.
-Outpost is indestructable by default no matter what settings are.




Changes relative to the original:
-Spawn is expanded and supplemented with things that open on a timer:
-Boxes with loot appear at the very center and at the top. On the spawn, in the “map” you can see that these areas are highlighted in blue.
-Starting kits reworked and reduced from 36 to 12 and put away in a room with a timer for 7 minutes. Grenade launcher with explosives rounds replaced with acid rounds. The SMG with a HMG clip has changed quality and color to make players think about the fact that there is a noticeable difference between the starter version and this version. The scrap gun battery has been replaced with a fulgurururunium battery and 2 uranium shells been added. All sets have received grenades.
-Doors on the exit from the spawn now work solely on the motion sensor and closed always, unlike the previous system, when the doors apparently received too many signals and just stayed open. Added an extra door at the corridor exit to avoid unnecessary damage.
-One large “compartment” has been replaced with proper small ones with “openings” like on submarines.
-Oxygen now goes only to the hubs of the teams, so that if someone uses the fire, it does not burn forever.
-When there is a fire, the fire system gives a fire notification in chat. At the spawn added cabinet with masks, as well as in general on the map scattered a bunch of fire extinguishers.
-All doors close automatically on a timer (from 30 to 60 seconds)
-Added lockers for storing loot, one per hub, at the top and bottom.
-Almost all ladders were slightly increased that the character would not fall from them when the player released W button.
-Slightly lengthened the floor at the exits from the hubs. Very often you fell there from a single pellet and as a madman shaking in lags for 5 seconds.
-Added stairs from the center floor to the top floor at the exits from the hubs.
-Somewhere added a couple of doors. (I think at the bottom)
-Made the speakers visible and editable, separatists have a different track.
-It would be cool to power all the lighting from a power source, then would work EMP grenades, but very lazy.
-Added anime to preview, that the map did not fall into the abyss of the workshop, like the original.(well, i hope it works)

Original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3359042813&tscn=1731744378


19 Comments
Coffie making 20 Dec, 2024 @ 6:03pm 
OK
Kookoorooza  [author] 20 Dec, 2024 @ 1:46am 
No, it was downloaded from internet, cut, added separatists sign and edited in photoshop
Coffie making 19 Dec, 2024 @ 11:57pm 
Персонажи на обложке очень красивые. Вы их нарисовали?
Kookoorooza  [author] 8 Dec, 2024 @ 10:06am 
Ну такие матчи надо просто заканчивать сразу и перемешивать команды, ибо они дизбалансными будут в любом случае. У выходящих с базы и так преимущество в том, что они в любой момент могут дверь открыть и закрыть.

А вы где-то играете? Я бы сыграл, да устал хостить.
DEDPERDED 8 Dec, 2024 @ 9:54am 
Короче, офигенная зателя с вертикальностью карты, но сильно убивает темп то, что если инициатива у команды взята, выйти крайне трудно из начальной базы;

Я бы добавил защитные турели, чтоб хватка непосредственно начиналась в центре, а не на нем.
TheEndOfMarker 5 Dec, 2024 @ 1:42pm 
Thank you!
Kookoorooza  [author] 5 Dec, 2024 @ 1:34pm 
TheEndOfMarker 5 Dec, 2024 @ 1:30pm 
who's the artist of the banner?
Kookoorooza  [author] 4 Dec, 2024 @ 3:09am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3098803466 вот тут что-то поищите.

Сладкого нет, а из кислого только кисловодск
odnako.aport 3 Dec, 2024 @ 5:45pm 
а еще когда карта с названием Sladkii и Kislii