Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
プレイヤーキャラクターが完全に眠るまでに必要なターン数をカスタマイズできる新しい設定を追加しました。
更新了模组,新增了一个设置,可自定义玩家角色完全入睡前所需的回合数。
Cappuccino reduces the sleep stat by 20. The Energizing trait gives the Sharpened Mind buff, which keeps the sleep stat from changing for 1200 turns. Which part of the coffee effect is causing trouble?
カプチーノは睡眠ステータスを20下げるよ。エナジャイズ特性は「鋭い思考」バフを付けて、睡眠ステータスが1200ターン変化しない。コーヒーのどの効果に困ってる?
I haven't used coffee yet. I'll check what it does to sleep.
You can have a look in RecipeManager.GetUnlearnedRecipe. I just switch onlyUnlearned check to true in the mod, so I don't change too much vanilla code. I didn't really dig too much into.
Yes, it shares the same code as hammering for recipes.
The code for prioritizing unlearned recipes is not 100%. There are player skill checks and hidden recipes which I didn't want to touch.